1 /* 2 * Copyright 2021 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "bench/MSKPBench.h" 9 #include "include/core/SkCanvas.h" 10 #include "include/gpu/ganesh/GrDirectContext.h" 11 #include "include/gpu/ganesh/GrRecordingContext.h" 12 #include "tools/MSKPPlayer.h" 13 14 #if defined(SK_GRAPHITE) 15 #include "include/gpu/graphite/Context.h" 16 #include "include/gpu/graphite/Recorder.h" 17 #include "src/gpu/graphite/RecorderPriv.h" 18 #endif 19 MSKPBench(SkString name,std::unique_ptr<MSKPPlayer> player)20MSKPBench::MSKPBench(SkString name, std::unique_ptr<MSKPPlayer> player) 21 : fName(name), fPlayer(std::move(player)) {} 22 23 MSKPBench::~MSKPBench() = default; 24 onDrawFrame(int loops,SkCanvas * canvas,std::function<void ()> submitFrame)25void MSKPBench::onDrawFrame(int loops, SkCanvas* canvas, std::function<void()> submitFrame) { 26 for (int i = 0; i < loops; ++i) { 27 for (int f = 0; f < fPlayer->numFrames(); ++f) { 28 canvas->save(); 29 canvas->clipIRect(SkIRect::MakeSize(fPlayer->frameDimensions(f))); 30 fPlayer->playFrame(canvas, f); 31 canvas->restore(); 32 if (submitFrame) { 33 submitFrame(); 34 } 35 } 36 // Ensure each loop replays all offscreen layer draws from scratch. 37 fPlayer->rewindLayers(); 38 } 39 } 40 onGetName()41const char* MSKPBench::onGetName() { return fName.c_str(); } 42 onGetSize()43SkISize MSKPBench::onGetSize() { 44 auto dims = fPlayer->maxDimensions(); 45 return {dims.width(), dims.height()}; 46 } 47 onPreDraw(SkCanvas * canvas)48void MSKPBench::onPreDraw(SkCanvas* canvas) { 49 // We don't benchmark creation of the backing stores for layers so ensure they're all created. 50 fPlayer->allocateLayers(canvas); 51 } 52 onPostDraw(SkCanvas *)53void MSKPBench::onPostDraw(SkCanvas*) { 54 // nanobench can tear down the 3D API context/device before destroying the benchmarks. 55 fPlayer->resetLayers(); 56 } 57