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1 // Copyright 2019 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
4 REG_FIDDLE(Matrix_dump, 256, 256, true, 0) {
draw(SkCanvas * canvas)5 void draw(SkCanvas* canvas) {
6     SkMatrix matrix;
7     matrix.setRotate(45);
8     matrix.dump();
9     SkMatrix nearlyEqual;
10     nearlyEqual.setAll(0.7071f, -0.7071f, 0,   0.7071f, 0.7071f, 0,   0, 0, 1);
11     nearlyEqual.dump();
12     SkDebugf("matrix %c= nearlyEqual\n", matrix == nearlyEqual ? '=' : '!');
13 }
14 }  // END FIDDLE
15