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1 // Copyright 2020 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
4 
5 REG_FIDDLE(Octopus_Generator, 256, 256, false, 0) {
6 #include <random>
7 
paintOctopus(float x,float y,int size_base,SkColor color,SkCanvas * canvas)8 void paintOctopus(float x, float y, int size_base, SkColor color, SkCanvas* canvas) {
9     // Set up the paint to draw the head and legs
10     SkPaint paint;
11     paint.setAntiAlias(true);
12     paint.setColor(color);
13     int radius = 3 * size_base;
14     // Draw the big head
15     canvas->drawCircle(x, y, radius, paint);
16     // Draw 8 small legs
17     for (int leg = 0; leg < 8; ++leg) {
18         canvas->drawCircle(x - radius + (2 * radius / 7.5 * leg),
19                            y + radius - pow(abs(4 - leg), 2), size_base / 2 + 2, paint);
20     }
21     // Make the color a bit lighter for the eyes
22     paint.setColor(SkColorSetRGB(std::min(255u, SkColorGetR(color) + 20),
23                                  std::min(255u, SkColorGetG(color) + 20),
24                                  std::min(255u, SkColorGetB(color) + 20)));
25     // Draw the left and right eye
26     canvas->drawCircle(x - size_base, y + size_base, size_base / 2, paint);
27     canvas->drawCircle(x + size_base, y + size_base, size_base / 2, paint);
28 }
29 
draw(SkCanvas * canvas)30 void draw(SkCanvas* canvas) {
31     // Some helper functions to create random coordinates, sizes, and colors
32     std::default_random_engine rng;
33     const auto randScalar = [&rng](SkScalar min, SkScalar max) -> SkScalar {
34         return std::uniform_real_distribution<SkScalar>(min, max)(rng);
35     };
36     const auto randOpaqueColor = [&rng]() -> SkColor {
37         return std::uniform_int_distribution<uint32_t>(0, 0xFFFFFF)(rng) | 0xFF000000;
38     };
39 
40     constexpr int numOctopods = 400;
41     for (int i = 0; i < numOctopods; ++i) {
42         paintOctopus(randScalar(0, 256), randScalar(0, 256),
43                      randScalar(6, 12), randOpaqueColor(), canvas);
44     }
45 }
46 }  // END FIDDLE
47