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1struct Attributes {
2    float2 position;
3    float4 src;
4    float4 dst;
5};
6
7struct Varyings {
8    float2 position;
9    float4 color;
10};
11
12uniform blender myBlender;
13
14Varyings main(const Attributes attr) {
15    return Varyings(attr.position, myBlender.eval(attr.src, attr.dst));
16}
17
18/*%%*
19effects are not permitted in mesh vertex shaders
20*%%*/
21