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1layout(metal, vulkan, webgpu, direct3d, binding = 0) uniform ubo { float f; }; // multiple backends
2layout(texture=0, sampler=0) sampler2D s;                                      // missing backend
3
4/*%%*
5only one backend qualifier can be used
6layout qualifier 'texture' is not permitted here
7layout qualifier 'sampler' is not permitted here
8*%%*/
9