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1struct Varyings {
2    float2 position;
3    float4 src, dst;
4};
5
6uniform blender myBlender;
7
8float2 main(const Varyings vary) {
9    return myBlender.eval(vary.src, vary.dst).xy;
10}
11
12/*%%*
13effects are not permitted in custom mesh shaders
14*%%*/
15