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1// Source: @notargs https://twitter.com/notargs/status/1250468645030858753
2uniform float3 iResolution;
3uniform float  iTime;
4
5float f(vec3 p) {
6    p.z -= iTime * 10.;
7    float a = p.z * .1;
8    p.xy *= mat2(cos(a), sin(a), -sin(a), cos(a));
9    return .1 - length(cos(p.xy) + sin(p.yz));
10}
11
12half4 main(vec2 fragcoord) {
13    vec3 d = .5 - fragcoord.xy1 / iResolution.y;
14    vec3 p=vec3(0);
15    for (int i = 0; i < 32; i++) {
16      p += f(p) * d;
17    }
18    return ((sin(p) + vec3(2, 5, 9)) / length(p)).xyz1;
19}
20