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1 /*
2  * Copyright 2019 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkottieComposition_DEFINED
9 #define SkottieComposition_DEFINED
10 
11 #include "include/core/SkRefCnt.h"
12 #include "include/core/SkSize.h"
13 #include "include/private/base/SkNoncopyable.h"
14 #include "modules/skottie/src/Layer.h"
15 #include "src/core/SkTHash.h"
16 
17 #include <cstddef>
18 #include <vector>
19 
20 namespace skjson {
21 class ObjectValue;
22 }
23 namespace sksg {
24 class RenderNode;
25 class Transform;
26 }  // namespace sksg
27 
28 namespace skottie {
29 namespace internal {
30 class AnimationBuilder;
31 
32 class CompositionBuilder final : SkNoncopyable {
33 public:
34     CompositionBuilder(const AnimationBuilder&, const SkSize&, const skjson::ObjectValue&);
35     ~CompositionBuilder();
36 
37     sk_sp<sksg::RenderNode> build(const AnimationBuilder&);
38 
39     LayerBuilder* layerBuilder(int layer_index);
40 
41     sk_sp<sksg::RenderNode> layerContent(const AnimationBuilder&, int layer_index);
42 
43 private:
getCameraTransform()44     const sk_sp<sksg::Transform>& getCameraTransform() const { return fCameraTransform; }
45 
46     friend class LayerBuilder;
47 
48     const SkSize              fSize;
49 
50     std::vector<LayerBuilder> fLayerBuilders;
51     skia_private::THashMap<int, size_t>   fLayerIndexMap; // Maps layer "ind" to layer builder index.
52 
53     sk_sp<sksg::Transform>    fCameraTransform;
54 };
55 
56 } // namespace internal
57 } // namespace skottie
58 
59 #endif // SkottieComposition_DEFINED
60