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1uniform half4 colorGreen, colorRed;
2
3noinline bool checkIntrinsicAsFunctionArg(float3 f3, int3 e3) {
4    // 6 equals 0.75 * 2^3.
5    return (f3 == float3(0.75) && e3 == int3(3));
6}
7
8half4 main(float2 coords) {
9    float4 value = colorGreen.gggg * 6;
10    int4   exp;
11    float4 result;
12    bool4  ok;
13
14    // 6 equals 0.75 * 2^3.
15    result.x    = frexp(value.x,    exp.x);
16    ok.x        = (result.x == 0.75 && exp.x == 3);
17    result.xy   = frexp(value.xy,   exp.xy);
18    ok.y        = (result.y == 0.75 && exp.y == 3);
19    result.xyz  = frexp(value.xyz,  exp.xyz);
20    ok.z        = (result.z == 0.75 && exp.z == 3);
21    result.xyzw = frexp(value.xyzw, exp.xyzw);
22    ok.w        = (result.w == 0.75 && exp.w == 3);
23
24    bool funcOk = checkIntrinsicAsFunctionArg(frexp(value.wzy, exp.zxw).yxz, exp.yxz);
25
26    return all(ok) && funcOk ? colorGreen : colorRed;
27}
28