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1layout(location=0) out float defaultVarying;
2layout(location=1) out noperspective float linearVarying;
3layout(location=2) out flat float flatVarying;
4
5void main() {
6    defaultVarying = 1.0;
7    linearVarying = 2.0;
8    flatVarying = 3.0;
9}
10