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1struct SomeData {
2    float4 a;
3    float2 b;
4};
5
6layout(set=0, binding=0) readonly buffer storageBuffer
7{
8    uint offset;
9    SomeData[] inputData;
10};
11
12layout(set=0, binding=1) buffer outputBuffer
13{
14    SomeData[] outputData;
15};
16
17layout(location=2) in flat int bufferIndex;
18
19half4 main(float2 coords) {
20    outputData[offset] = inputData[offset];
21    return half4(inputData[bufferIndex].a * inputData[bufferIndex].b.x);
22}
23