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1load("//bazel:skia_rules.bzl", "generate_cpp_files_for_headers", "split_srcs_and_hdrs")
2
3package(
4    default_applicable_licenses = ["//:license"],
5)
6
7licenses(["notice"])
8
9TESSELLATE_FILES = [
10    "GrPathTessellationShader.cpp",
11    "GrPathTessellationShader.h",
12    "GrStrokeTessellationShader.cpp",
13    "GrStrokeTessellationShader.h",
14    "GrTessellationShader.cpp",
15    "GrTessellationShader.h",
16    "PathTessellator.cpp",
17    "PathTessellator.h",
18    "StrokeTessellator.cpp",
19    "StrokeTessellator.h",
20    "VertexChunkPatchAllocator.h",
21]
22
23split_srcs_and_hdrs(
24    name = "tessellate",
25    files = TESSELLATE_FILES,
26    visibility = ["//src/gpu/ganesh:__pkg__"],
27)
28
29generate_cpp_files_for_headers(
30    name = "headers_to_compile",
31    headers = [
32        "VertexChunkPatchAllocator.h",
33    ],
34)
35