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1 /*
2  * Copyright 2021 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef skgpu_graphite_MtlGraphicsPipeline_DEFINED
9 #define skgpu_graphite_MtlGraphicsPipeline_DEFINED
10 
11 #include "include/core/SkRefCnt.h"
12 #include "include/core/SkSpan.h"
13 #include "include/ports/SkCFObject.h"
14 #include "src/gpu/graphite/GraphicsPipeline.h"
15 #include <memory>
16 
17 #import <Metal/Metal.h>
18 
19 namespace skgpu {
20 struct BlendInfo;
21 }
22 
23 namespace skgpu::graphite {
24 
25 class Attribute;
26 class Context;
27 class GraphicsPipelineDesc;
28 class MtlResourceProvider;
29 class MtlSharedContext;
30 struct RenderPassDesc;
31 class RuntimeEffectDictionary;
32 
33 class MtlGraphicsPipeline final : public GraphicsPipeline {
34 public:
35     inline static constexpr unsigned int kIntrinsicUniformBufferIndex = 0;
36     inline static constexpr unsigned int kRenderStepUniformBufferIndex = 1;
37     inline static constexpr unsigned int kPaintUniformBufferIndex = 2;
38     inline static constexpr unsigned int kVertexBufferIndex = 3;
39     inline static constexpr unsigned int kInstanceBufferIndex = 4;
40     inline static constexpr unsigned int kGradientBufferIndex = 5;
41 
42     static sk_sp<MtlGraphicsPipeline> Make(const MtlSharedContext*,
43                                            MtlResourceProvider*,
44                                            const RuntimeEffectDictionary*,
45                                            const UniqueKey&,
46                                            const GraphicsPipelineDesc&,
47                                            const RenderPassDesc&,
48                                            SkEnumBitMask<PipelineCreationFlags>,
49                                            uint32_t compilationID);
50 
51     static sk_sp<MtlGraphicsPipeline> MakeLoadMSAAPipeline(const MtlSharedContext*,
52                                                            MtlResourceProvider*,
53                                                            const RenderPassDesc&);
54 
~MtlGraphicsPipeline()55     ~MtlGraphicsPipeline() override {}
56 
mtlPipelineState()57     id<MTLRenderPipelineState> mtlPipelineState() const { return fPipelineState.get(); }
mtlDepthStencilState()58     id<MTLDepthStencilState> mtlDepthStencilState() const { return fDepthStencilState.get(); }
stencilReferenceValue()59     uint32_t stencilReferenceValue() const { return fStencilReferenceValue; }
60 
61 private:
62     MtlGraphicsPipeline(const skgpu::graphite::SharedContext* sharedContext,
63                         const PipelineInfo& pipelineInfo,
64                         sk_cfp<id<MTLRenderPipelineState>> pso,
65                         sk_cfp<id<MTLDepthStencilState>> dss,
66                         uint32_t refValue);
67 
68     using MSLFunction = std::pair<id<MTLLibrary>, std::string>;
69     static sk_sp<MtlGraphicsPipeline> Make(const MtlSharedContext*,
70                                            const std::string& label,
71                                            const PipelineInfo&,
72                                            MSLFunction vertexMain,
73                                            SkSpan<const Attribute> vertexAttrs,
74                                            SkSpan<const Attribute> instanceAttrs,
75                                            MSLFunction fragmentMain,
76                                            sk_cfp<id<MTLDepthStencilState>>,
77                                            uint32_t stencilRefValue,
78                                            const BlendInfo& blendInfo,
79                                            const RenderPassDesc&);
80 
81     void freeGpuData() override;
82 
83     sk_cfp<id<MTLRenderPipelineState>> fPipelineState;
84     sk_cfp<id<MTLDepthStencilState>> fDepthStencilState;
85     uint32_t fStencilReferenceValue;
86 };
87 
88 } // namespace skgpu::graphite
89 
90 #endif // skgpu_graphite_MtlGraphicsPipeline_DEFINED
91