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1 /*
2  * Copyright 2024 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/graphite/render/AnalyticBlurRenderStep.h"
9 
10 #include "include/core/SkM44.h"
11 #include "include/core/SkSamplingOptions.h"
12 #include "include/core/SkTileMode.h"
13 #include "include/private/base/SkDebug.h"
14 #include "src/base/SkEnumBitMask.h"
15 #include "src/core/SkSLTypeShared.h"
16 #include "src/gpu/BufferWriter.h"
17 #include "src/gpu/graphite/Attribute.h"
18 #include "src/gpu/graphite/ContextUtils.h"
19 #include "src/gpu/graphite/DrawOrder.h"
20 #include "src/gpu/graphite/DrawParams.h"
21 #include "src/gpu/graphite/DrawTypes.h"
22 #include "src/gpu/graphite/DrawWriter.h"
23 #include "src/gpu/graphite/PipelineData.h"
24 #include "src/gpu/graphite/geom/AnalyticBlurMask.h"
25 #include "src/gpu/graphite/geom/Geometry.h"
26 #include "src/gpu/graphite/geom/Rect.h"
27 #include "src/gpu/graphite/geom/Transform.h"
28 #include "src/gpu/graphite/render/CommonDepthStencilSettings.h"
29 
30 namespace skgpu::graphite {
31 
AnalyticBlurRenderStep()32 AnalyticBlurRenderStep::AnalyticBlurRenderStep()
33         : RenderStep(RenderStepID::kAnalyticBlur,
34                      Flags::kPerformsShading | Flags::kHasTextures | Flags::kEmitsCoverage,
35                      /*uniforms=*/
36                      {{"localToDevice", SkSLType::kFloat4x4},
37                       {"deviceToScaledShape", SkSLType::kFloat3x3},
38                       {"shapeData", SkSLType::kFloat4},
39                       {"blurData", SkSLType::kHalf2},
40                       {"shapeType", SkSLType::kInt},
41                       {"depth", SkSLType::kFloat}},
42                      PrimitiveType::kTriangles,
43                      kDirectDepthGreaterPass,
44                      /*vertexAttrs=*/
45                      {{"position", VertexAttribType::kFloat2, SkSLType::kFloat2},
46                       {"ssboIndices", VertexAttribType::kUInt2, SkSLType::kUInt2}},
47                      /*instanceAttrs=*/{},
48                      /*varyings=*/
49                      // scaledShapeCoords are the fragment coordinates in local shape space, where
50                      // the shape has been scaled to device space but not translated or rotated.
51                      {{"scaledShapeCoords", SkSLType::kFloat2}}) {}
52 
vertexSkSL() const53 std::string AnalyticBlurRenderStep::vertexSkSL() const {
54     return
55         "float4 devPosition = localToDevice * float4(position, depth, 1.0);\n"
56         "stepLocalCoords = position;\n"
57         "scaledShapeCoords = (deviceToScaledShape * devPosition.xy1).xy;\n";
58 }
59 
texturesAndSamplersSkSL(const ResourceBindingRequirements & bindingReqs,int * nextBindingIndex) const60 std::string AnalyticBlurRenderStep::texturesAndSamplersSkSL(
61         const ResourceBindingRequirements& bindingReqs, int* nextBindingIndex) const {
62     return EmitSamplerLayout(bindingReqs, nextBindingIndex) + " sampler2D s;";
63 }
64 
fragmentCoverageSkSL() const65 const char* AnalyticBlurRenderStep::fragmentCoverageSkSL() const {
66     return "outputCoverage = blur_coverage_fn(scaledShapeCoords, "
67                                              "shapeData, "
68                                              "blurData, "
69                                              "shapeType, "
70                                              "s);";
71 }
72 
writeVertices(DrawWriter * writer,const DrawParams & params,skvx::uint2 ssboIndices) const73 void AnalyticBlurRenderStep::writeVertices(DrawWriter* writer,
74                                            const DrawParams& params,
75                                            skvx::uint2 ssboIndices) const {
76     const Rect& r = params.geometry().analyticBlurMask().drawBounds();
77     DrawWriter::Vertices verts{*writer};
78     verts.append(6) << skvx::float2(r.left(), r.top()) << ssboIndices
79                     << skvx::float2(r.right(), r.top()) << ssboIndices
80                     << skvx::float2(r.left(), r.bot()) << ssboIndices
81                     << skvx::float2(r.right(), r.top()) << ssboIndices
82                     << skvx::float2(r.right(), r.bot()) << ssboIndices
83                     << skvx::float2(r.left(), r.bot()) << ssboIndices;
84 }
85 
writeUniformsAndTextures(const DrawParams & params,PipelineDataGatherer * gatherer) const86 void AnalyticBlurRenderStep::writeUniformsAndTextures(const DrawParams& params,
87                                                       PipelineDataGatherer* gatherer) const {
88     SkDEBUGCODE(UniformExpectationsValidator uev(gatherer, this->uniforms());)
89 
90     gatherer->write(params.transform().matrix());
91 
92     const AnalyticBlurMask& blur = params.geometry().analyticBlurMask();
93     gatherer->write(blur.deviceToScaledShape().asM33());
94     gatherer->write(blur.shapeData().asSkRect());
95     gatherer->writeHalf(blur.blurData());
96     gatherer->write(static_cast<int>(blur.shapeType()));
97     gatherer->write(params.order().depthAsFloat());
98 
99     SkSamplingOptions samplingOptions = blur.shapeType() == AnalyticBlurMask::ShapeType::kRect
100                                                 ? SkFilterMode::kLinear
101                                                 : SkFilterMode::kNearest;
102     gatherer->add(blur.refProxy(), {samplingOptions, SkTileMode::kClamp});
103 }
104 
105 }  // namespace skgpu::graphite
106