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1 /*
2  * Copyright 2022 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/graphite/render/BitmapTextRenderStep.h"
9 
10 #include "include/core/SkM44.h"
11 #include "include/core/SkRefCnt.h"
12 #include "include/core/SkSamplingOptions.h"
13 #include "include/core/SkSize.h"
14 #include "include/core/SkTileMode.h"
15 #include "include/gpu/graphite/Recorder.h"
16 #include "include/private/base/SkAssert.h"
17 #include "include/private/base/SkDebug.h"
18 #include "src/core/SkSLTypeShared.h"
19 #include "src/gpu/AtlasTypes.h"
20 #include "src/gpu/graphite/AtlasProvider.h"
21 #include "src/gpu/graphite/Attribute.h"
22 #include "src/gpu/graphite/ContextUtils.h"
23 #include "src/gpu/graphite/DrawOrder.h"
24 #include "src/gpu/graphite/DrawParams.h"
25 #include "src/gpu/graphite/DrawTypes.h"
26 #include "src/gpu/graphite/PipelineData.h"
27 #include "src/gpu/graphite/RecorderPriv.h"
28 #include "src/gpu/graphite/TextureProxy.h"
29 #include "src/gpu/graphite/geom/Geometry.h"
30 #include "src/gpu/graphite/geom/SubRunData.h"
31 #include "src/gpu/graphite/geom/Transform.h"
32 #include "src/gpu/graphite/render/CommonDepthStencilSettings.h"
33 #include "src/gpu/graphite/text/TextAtlasManager.h"
34 #include "src/sksl/SkSLString.h"
35 #include "src/text/gpu/SubRunContainer.h"
36 #include "src/text/gpu/VertexFiller.h"
37 
38 using AtlasSubRun = sktext::gpu::AtlasSubRun;
39 
40 namespace skgpu::graphite {
41 
42 namespace {
43 
44 // We are expecting to sample from up to 4 textures
45 constexpr int kNumTextAtlasTextures = 4;
46 
variant_id(skgpu::MaskFormat variant)47 RenderStep::RenderStepID variant_id(skgpu::MaskFormat variant) {
48     switch (variant) {
49         case skgpu::MaskFormat::kA8:   return RenderStep::RenderStepID::kBitmapText_Mask;
50         case skgpu::MaskFormat::kA565: return RenderStep::RenderStepID::kBitmapText_LCD;
51         case skgpu::MaskFormat::kARGB: return RenderStep::RenderStepID::kBitmapText_Color;
52     }
53 
54     SkUNREACHABLE;
55 }
56 
57 }  // namespace
58 
BitmapTextRenderStep(skgpu::MaskFormat variant)59 BitmapTextRenderStep::BitmapTextRenderStep(skgpu::MaskFormat variant)
60         : RenderStep(variant_id(variant),
61                      Flags(variant),
62                      /*uniforms=*/{{"subRunDeviceMatrix", SkSLType::kFloat4x4},
63                                    {"deviceToLocal"     , SkSLType::kFloat4x4},
64                                    {"atlasSizeInv"      , SkSLType::kFloat2}},
65                      PrimitiveType::kTriangleStrip,
66                      kDirectDepthGEqualPass,
67                      /*vertexAttrs=*/ {},
68                      /*instanceAttrs=*/
69                      {{"size", VertexAttribType::kUShort2, SkSLType::kUShort2},
70                       {"uvPos", VertexAttribType::kUShort2, SkSLType::kUShort2},
71                       {"xyPos", VertexAttribType::kFloat2, SkSLType::kFloat2},
72                       {"indexAndFlags", VertexAttribType::kUShort2, SkSLType::kUShort2},
73                       {"strikeToSourceScale", VertexAttribType::kFloat, SkSLType::kFloat},
74                       {"depth", VertexAttribType::kFloat, SkSLType::kFloat},
75                       {"ssboIndices", VertexAttribType::kUInt2, SkSLType::kUInt2}},
76                      /*varyings=*/
77                      {{"textureCoords", SkSLType::kFloat2},
78                       {"texIndex", SkSLType::kHalf},
79                       {"maskFormat", SkSLType::kHalf}}) {}
80 
~BitmapTextRenderStep()81 BitmapTextRenderStep::~BitmapTextRenderStep() {}
82 
Flags(skgpu::MaskFormat variant)83 SkEnumBitMask<RenderStep::Flags> BitmapTextRenderStep::Flags(skgpu::MaskFormat variant) {
84     switch (variant) {
85         case skgpu::MaskFormat::kA8:
86             return Flags::kPerformsShading | Flags::kHasTextures | Flags::kEmitsCoverage;
87         case skgpu::MaskFormat::kA565:
88             return Flags::kPerformsShading | Flags::kHasTextures | Flags::kEmitsCoverage |
89                    Flags::kLCDCoverage;
90         case skgpu::MaskFormat::kARGB:
91             return Flags::kPerformsShading | Flags::kHasTextures | Flags::kEmitsPrimitiveColor;
92         default:
93             SkUNREACHABLE;
94     }
95 }
96 
vertexSkSL() const97 std::string BitmapTextRenderStep::vertexSkSL() const {
98     // Returns the body of a vertex function, which must define a float4 devPosition variable and
99     // must write to an already-defined float2 stepLocalCoords variable.
100     return "texIndex = half(indexAndFlags.x);"
101            "maskFormat = half(indexAndFlags.y);"
102            "float2 unormTexCoords;"
103            "float4 devPosition = text_vertex_fn(float2(sk_VertexID >> 1, sk_VertexID & 1), "
104                                                "subRunDeviceMatrix, "
105                                                "deviceToLocal, "
106                                                "atlasSizeInv, "
107                                                "float2(size), "
108                                                "float2(uvPos), "
109                                                "xyPos, "
110                                                "strikeToSourceScale, "
111                                                "depth, "
112                                                "textureCoords, "
113                                                "unormTexCoords, "
114                                                "stepLocalCoords);";
115 }
116 
texturesAndSamplersSkSL(const ResourceBindingRequirements & bindingReqs,int * nextBindingIndex) const117 std::string BitmapTextRenderStep::texturesAndSamplersSkSL(
118         const ResourceBindingRequirements& bindingReqs, int* nextBindingIndex) const {
119     std::string result;
120 
121     for (unsigned int i = 0; i < kNumTextAtlasTextures; ++i) {
122         result += EmitSamplerLayout(bindingReqs, nextBindingIndex);
123         SkSL::String::appendf(&result, " sampler2D text_atlas_%u;\n", i);
124     }
125 
126     return result;
127 }
128 
129 
fragmentColorSkSL() const130 const char* BitmapTextRenderStep::fragmentColorSkSL() const {
131     // The returned SkSL must write its color into a 'half4 primitiveColor' variable
132     // (defined in the calling code).
133     static_assert(kNumTextAtlasTextures == 4);
134     return "primitiveColor = sample_indexed_atlas(textureCoords, "
135                                                  "int(texIndex), "
136                                                  "text_atlas_0, "
137                                                  "text_atlas_1, "
138                                                  "text_atlas_2, "
139                                                  "text_atlas_3);";
140 }
141 
fragmentCoverageSkSL() const142 const char* BitmapTextRenderStep::fragmentCoverageSkSL() const {
143     // The returned SkSL must write its coverage into a 'half4 outputCoverage' variable (defined in
144     // the calling code) with the actual coverage splatted out into all four channels.
145     static_assert(kNumTextAtlasTextures == 4);
146     return "outputCoverage = bitmap_text_coverage_fn(sample_indexed_atlas(textureCoords, "
147                                                                          "int(texIndex), "
148                                                                          "text_atlas_0, "
149                                                                          "text_atlas_1, "
150                                                                          "text_atlas_2, "
151                                                                          "text_atlas_3), "
152                                                     "int(maskFormat));";
153 }
154 
writeVertices(DrawWriter * dw,const DrawParams & params,skvx::uint2 ssboIndices) const155 void BitmapTextRenderStep::writeVertices(DrawWriter* dw,
156                                          const DrawParams& params,
157                                          skvx::uint2 ssboIndices) const {
158     const SubRunData& subRunData = params.geometry().subRunData();
159 
160     subRunData.subRun()->vertexFiller().fillInstanceData(dw,
161                                                          subRunData.startGlyphIndex(),
162                                                          subRunData.glyphCount(),
163                                                          subRunData.subRun()->instanceFlags(),
164                                                          ssboIndices,
165                                                          subRunData.subRun()->glyphs(),
166                                                          params.order().depthAsFloat());
167 }
168 
writeUniformsAndTextures(const DrawParams & params,PipelineDataGatherer * gatherer) const169 void BitmapTextRenderStep::writeUniformsAndTextures(const DrawParams& params,
170                                                     PipelineDataGatherer* gatherer) const {
171     SkDEBUGCODE(UniformExpectationsValidator uev(gatherer, this->uniforms());)
172 
173     const SubRunData& subRunData = params.geometry().subRunData();
174     unsigned int numProxies;
175     Recorder* recorder = subRunData.recorder();
176     const sk_sp<TextureProxy>* proxies =
177             recorder->priv().atlasProvider()->textAtlasManager()->getProxies(
178                     subRunData.subRun()->maskFormat(), &numProxies);
179     SkASSERT(proxies && numProxies > 0);
180 
181     // write uniforms
182     gatherer->write(params.transform().matrix());  // subRunDeviceMatrix
183     gatherer->write(subRunData.deviceToLocal());
184     SkV2 atlasDimensionsInverse = {1.f/proxies[0]->dimensions().width(),
185                                    1.f/proxies[0]->dimensions().height()};
186     gatherer->write(atlasDimensionsInverse);
187 
188     // write textures and samplers
189     for (unsigned int i = 0; i < numProxies; ++i) {
190         gatherer->add(proxies[i], {SkFilterMode::kNearest, SkTileMode::kClamp});
191     }
192     // If the atlas has less than 4 active proxies we still need to set up samplers for the shader.
193     for (unsigned int i = numProxies; i < kNumTextAtlasTextures; ++i) {
194         gatherer->add(proxies[0], {SkFilterMode::kNearest, SkTileMode::kClamp});
195     }
196 }
197 
198 }  // namespace skgpu::graphite
199