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1 /*
2  * Copyright 2024 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/graphite/render/SDFTextLCDRenderStep.h"
9 
10 #include "include/core/SkColor.h"
11 #include "include/core/SkM44.h"
12 #include "include/core/SkRefCnt.h"
13 #include "include/core/SkSamplingOptions.h"
14 #include "include/core/SkSize.h"
15 #include "include/core/SkSurfaceProps.h"
16 #include "include/core/SkTileMode.h"
17 #include "include/gpu/graphite/Recorder.h"
18 #include "include/private/base/SkAssert.h"
19 #include "include/private/base/SkDebug.h"
20 #include "src/base/SkEnumBitMask.h"
21 #include "src/core/SkSLTypeShared.h"
22 #include "src/gpu/graphite/AtlasProvider.h"
23 #include "src/gpu/graphite/Attribute.h"
24 #include "src/gpu/graphite/ContextUtils.h"
25 #include "src/gpu/graphite/DrawOrder.h"
26 #include "src/gpu/graphite/DrawParams.h"
27 #include "src/gpu/graphite/DrawTypes.h"
28 #include "src/gpu/graphite/PipelineData.h"
29 #include "src/gpu/graphite/RecorderPriv.h"
30 #include "src/gpu/graphite/TextureProxy.h"
31 #include "src/gpu/graphite/geom/Geometry.h"
32 #include "src/gpu/graphite/geom/SubRunData.h"
33 #include "src/gpu/graphite/geom/Transform.h"
34 #include "src/gpu/graphite/render/CommonDepthStencilSettings.h"
35 #include "src/gpu/graphite/text/TextAtlasManager.h"
36 #include "src/sksl/SkSLString.h"
37 #include "src/text/gpu/DistanceFieldAdjustTable.h"
38 #include "src/text/gpu/SubRunContainer.h"
39 #include "src/text/gpu/VertexFiller.h"
40 
41 namespace skgpu::graphite {
42 
43 namespace {
44 
45 // We are expecting to sample from up to 4 textures
46 constexpr int kNumSDFAtlasTextures = 4;
47 
48 }  // namespace
49 
SDFTextLCDRenderStep()50 SDFTextLCDRenderStep::SDFTextLCDRenderStep()
51         : RenderStep(RenderStepID::kSDFTextLCD,
52                      Flags::kPerformsShading | Flags::kHasTextures | Flags::kEmitsCoverage |
53                      Flags::kLCDCoverage,
54                      /*uniforms=*/{{"subRunDeviceMatrix", SkSLType::kFloat4x4},
55                                    {"deviceToLocal", SkSLType::kFloat4x4},
56                                    {"atlasSizeInv", SkSLType::kFloat2},
57                                    {"pixelGeometryDelta", SkSLType::kHalf2},
58                                    {"gammaParams", SkSLType::kHalf4}},
59                      PrimitiveType::kTriangleStrip,
60                      kDirectDepthGEqualPass,
61                      /*vertexAttrs=*/ {},
62                      /*instanceAttrs=*/
63                      {{"size", VertexAttribType::kUShort2, SkSLType::kUShort2},
64                       {"uvPos", VertexAttribType::kUShort2, SkSLType::kUShort2},
65                       {"xyPos", VertexAttribType::kFloat2, SkSLType::kFloat2},
66                       {"indexAndFlags", VertexAttribType::kUShort2, SkSLType::kUShort2},
67                       {"strikeToSourceScale", VertexAttribType::kFloat, SkSLType::kFloat},
68                       {"depth", VertexAttribType::kFloat, SkSLType::kFloat},
69                       {"ssboIndices", VertexAttribType::kUInt2, SkSLType::kUInt2}},
70                      /*varyings=*/
71                      {{"unormTexCoords", SkSLType::kFloat2},
72                       {"textureCoords", SkSLType::kFloat2},
73                       {"texIndex", SkSLType::kFloat}}) {}
74 
~SDFTextLCDRenderStep()75 SDFTextLCDRenderStep::~SDFTextLCDRenderStep() {}
76 
vertexSkSL() const77 std::string SDFTextLCDRenderStep::vertexSkSL() const {
78     // Returns the body of a vertex function, which must define a float4 devPosition variable and
79     // must write to an already-defined float2 stepLocalCoords variable.
80     return "texIndex = half(indexAndFlags.x);"
81            "float4 devPosition = text_vertex_fn(float2(sk_VertexID >> 1, sk_VertexID & 1), "
82                                                "subRunDeviceMatrix, "
83                                                "deviceToLocal, "
84                                                "atlasSizeInv, "
85                                                "float2(size), "
86                                                "float2(uvPos), "
87                                                "xyPos, "
88                                                "strikeToSourceScale, "
89                                                "depth, "
90                                                "textureCoords, "
91                                                "unormTexCoords, "
92                                                "stepLocalCoords);";
93 }
94 
texturesAndSamplersSkSL(const ResourceBindingRequirements & bindingReqs,int * nextBindingIndex) const95 std::string SDFTextLCDRenderStep::texturesAndSamplersSkSL(
96         const ResourceBindingRequirements& bindingReqs, int* nextBindingIndex) const {
97     std::string result;
98 
99     for (unsigned int i = 0; i < kNumSDFAtlasTextures; ++i) {
100         result += EmitSamplerLayout(bindingReqs, nextBindingIndex);
101         SkSL::String::appendf(&result, " sampler2D sdf_atlas_%u;\n", i);
102     }
103 
104     return result;
105 }
106 
fragmentCoverageSkSL() const107 const char* SDFTextLCDRenderStep::fragmentCoverageSkSL() const {
108     // The returned SkSL must write its coverage into a 'half4 outputCoverage' variable (defined in
109     // the calling code) with the actual coverage splatted out into all four channels.
110 
111     // TODO: To minimize the number of shaders generated this is the full affine shader.
112     // For best performance it may be worth creating the uniform scale shader as well,
113     // as that's the most common case.
114     // TODO: Need to add 565 support.
115     // TODO: Need aliased and possibly sRGB support.
116     static_assert(kNumSDFAtlasTextures == 4);
117     return "outputCoverage = sdf_text_lcd_coverage_fn(textureCoords, "
118                                                      "pixelGeometryDelta, "
119                                                      "gammaParams, "
120                                                      "unormTexCoords, "
121                                                      "texIndex, "
122                                                      "sdf_atlas_0, "
123                                                      "sdf_atlas_1, "
124                                                      "sdf_atlas_2, "
125                                                      "sdf_atlas_3);";
126 }
127 
writeVertices(DrawWriter * dw,const DrawParams & params,skvx::uint2 ssboIndices) const128 void SDFTextLCDRenderStep::writeVertices(DrawWriter* dw,
129                                          const DrawParams& params,
130                                          skvx::uint2 ssboIndices) const {
131     const SubRunData& subRunData = params.geometry().subRunData();
132     subRunData.subRun()->vertexFiller().fillInstanceData(dw,
133                                                          subRunData.startGlyphIndex(),
134                                                          subRunData.glyphCount(),
135                                                          subRunData.subRun()->instanceFlags(),
136                                                          ssboIndices,
137                                                          subRunData.subRun()->glyphs(),
138                                                          params.order().depthAsFloat());
139 }
140 
writeUniformsAndTextures(const DrawParams & params,PipelineDataGatherer * gatherer) const141 void SDFTextLCDRenderStep::writeUniformsAndTextures(const DrawParams& params,
142                                                     PipelineDataGatherer* gatherer) const {
143     SkDEBUGCODE(UniformExpectationsValidator uev(gatherer, this->uniforms());)
144 
145     const SubRunData& subRunData = params.geometry().subRunData();
146     unsigned int numProxies;
147     Recorder* recorder = subRunData.recorder();
148     const sk_sp<TextureProxy>* proxies =
149             recorder->priv().atlasProvider()->textAtlasManager()->getProxies(
150                     subRunData.subRun()->maskFormat(), &numProxies);
151     SkASSERT(proxies && numProxies > 0);
152 
153     // write uniforms
154     gatherer->write(params.transform().matrix());  // subRunDeviceMatrix
155     gatherer->write(subRunData.deviceToLocal());
156     SkV2 atlasDimensionsInverse = {1.f/proxies[0]->dimensions().width(),
157                                    1.f/proxies[0]->dimensions().height()};
158     gatherer->write(atlasDimensionsInverse);
159 
160     // compute and write pixelGeometry vector
161     SkV2 pixelGeometryDelta = {0, 0};
162     if (SkPixelGeometryIsH(subRunData.pixelGeometry())) {
163         pixelGeometryDelta = {1.f/(3*proxies[0]->dimensions().width()), 0};
164     } else if (SkPixelGeometryIsV(subRunData.pixelGeometry())) {
165         pixelGeometryDelta = {0, 1.f/(3*proxies[0]->dimensions().height())};
166     }
167     if (SkPixelGeometryIsBGR(subRunData.pixelGeometry())) {
168         pixelGeometryDelta = -pixelGeometryDelta;
169     }
170     gatherer->writeHalf(pixelGeometryDelta);
171 
172     // compute and write gamma adjustment
173     auto dfAdjustTable = sktext::gpu::DistanceFieldAdjustTable::Get();
174     float redCorrection = dfAdjustTable->getAdjustment(SkColorGetR(subRunData.luminanceColor()),
175                                                        subRunData.useGammaCorrectDistanceTable());
176     float greenCorrection = dfAdjustTable->getAdjustment(SkColorGetG(subRunData.luminanceColor()),
177                                                          subRunData.useGammaCorrectDistanceTable());
178     float blueCorrection = dfAdjustTable->getAdjustment(SkColorGetB(subRunData.luminanceColor()),
179                                                         subRunData.useGammaCorrectDistanceTable());
180     SkV4 gammaParams = {redCorrection, greenCorrection, blueCorrection,
181                         subRunData.useGammaCorrectDistanceTable() ? 1.f : 0.f};
182     gatherer->writeHalf(gammaParams);
183 
184     // write textures and samplers
185     for (unsigned int i = 0; i < numProxies; ++i) {
186         gatherer->add(proxies[i], {SkFilterMode::kLinear, SkTileMode::kClamp});
187     }
188     // If the atlas has less than 4 active proxies we still need to set up samplers for the shader.
189     for (unsigned int i = numProxies; i < kNumSDFAtlasTextures; ++i) {
190         gatherer->add(proxies[0], {SkFilterMode::kLinear, SkTileMode::kClamp});
191     }
192 }
193 
194 }  // namespace skgpu::graphite
195