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1 /*
2  * Copyright 2022 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/graphite/render/TessellateWedgesRenderStep.h"
9 
10 #include "include/core/SkPath.h"
11 #include "include/core/SkPathTypes.h"
12 #include "include/private/base/SkAssert.h"
13 #include "include/private/base/SkDebug.h"
14 #include "include/private/base/SkPoint_impl.h"
15 #include "include/private/base/SkSpan_impl.h"
16 #include "src/core/SkSLTypeShared.h"
17 #include "src/gpu/BufferWriter.h"
18 #include "src/gpu/graphite/Attribute.h"
19 #include "src/gpu/graphite/BufferManager.h"
20 #include "src/gpu/graphite/DrawOrder.h"
21 #include "src/gpu/graphite/DrawParams.h"
22 #include "src/gpu/graphite/DrawTypes.h"
23 #include "src/gpu/graphite/PipelineData.h"
24 #include "src/gpu/graphite/geom/Geometry.h"
25 #include "src/gpu/graphite/geom/Shape.h"
26 #include "src/gpu/graphite/geom/Transform.h"
27 #include "src/gpu/graphite/render/DynamicInstancesPatchAllocator.h"
28 #include "src/gpu/tessellate/FixedCountBufferUtils.h"
29 #include "src/gpu/tessellate/MidpointContourParser.h"
30 #include "src/gpu/tessellate/PatchWriter.h"
31 #include "src/gpu/tessellate/Tessellation.h"
32 #include "src/gpu/tessellate/WangsFormula.h"
33 #include "src/sksl/SkSLString.h"
34 
35 #include <cstddef>
36 
37 namespace skgpu::graphite {
38 
39 namespace {
40 
41 using namespace skgpu::tess;
42 
43 // Only kFanPoint, no stroke params, since this is for filled wedges.
44 // No color or wide color attribs, since it might always be part of the PaintParams
45 // or we'll add a color-only fast path to RenderStep later.
46 // No explicit curve type on platforms that support infinity.
47 static constexpr PatchAttribs kAttribs = PatchAttribs::kFanPoint |
48                                          PatchAttribs::kPaintDepth |
49                                          PatchAttribs::kSsboIndex;
50 static constexpr PatchAttribs kAttribsWithCurveType = kAttribs | PatchAttribs::kExplicitCurveType;
51 
52 using Writer = PatchWriter<DynamicInstancesPatchAllocator<FixedCountWedges>,
53                            Required<PatchAttribs::kFanPoint>,
54                            Required<PatchAttribs::kPaintDepth>,
55                            Required<PatchAttribs::kSsboIndex>,
56                            Optional<PatchAttribs::kExplicitCurveType>>;
57 
58 // The order of the attribute declarations must match the order used by
59 // PatchWriter::emitPatchAttribs, i.e.:
60 //     join << fanPoint << stroke << color << depth << curveType << ssboIndices
61 static constexpr Attribute kBaseAttributes[] = {
62         {"p01", VertexAttribType::kFloat4, SkSLType::kFloat4},
63         {"p23", VertexAttribType::kFloat4, SkSLType::kFloat4},
64         {"fanPointAttrib", VertexAttribType::kFloat2, SkSLType::kFloat2},
65         {"depth", VertexAttribType::kFloat, SkSLType::kFloat},
66         {"ssboIndices", VertexAttribType::kUInt2, SkSLType::kUInt2}};
67 
68 static constexpr Attribute kAttributesWithCurveType[] = {
69         {"p01", VertexAttribType::kFloat4, SkSLType::kFloat4},
70         {"p23", VertexAttribType::kFloat4, SkSLType::kFloat4},
71         {"fanPointAttrib", VertexAttribType::kFloat2, SkSLType::kFloat2},
72         {"depth", VertexAttribType::kFloat, SkSLType::kFloat},
73         {"curveType", VertexAttribType::kFloat, SkSLType::kFloat},
74         {"ssboIndices", VertexAttribType::kUInt2, SkSLType::kUInt2}};
75 
76 static constexpr SkSpan<const Attribute> kAttributes[2] = {kAttributesWithCurveType,
77                                                            kBaseAttributes};
78 
79 }  // namespace
80 
TessellateWedgesRenderStep(RenderStepID renderStepID,bool infinitySupport,DepthStencilSettings depthStencilSettings,StaticBufferManager * bufferManager)81 TessellateWedgesRenderStep::TessellateWedgesRenderStep(RenderStepID renderStepID,
82                                                        bool infinitySupport,
83                                                        DepthStencilSettings depthStencilSettings,
84                                                        StaticBufferManager* bufferManager)
85         : RenderStep(renderStepID,
86                      Flags::kRequiresMSAA |
87                      (depthStencilSettings.fDepthWriteEnabled ? Flags::kPerformsShading
88                                                               : Flags::kNone),
89                      /*uniforms=*/{{"localToDevice", SkSLType::kFloat4x4}},
90                      PrimitiveType::kTriangles,
91                      depthStencilSettings,
92                      /*vertexAttrs=*/  {{"resolveLevel_and_idx",
93                                          VertexAttribType::kFloat2, SkSLType::kFloat2}},
94                      /*instanceAttrs=*/kAttributes[infinitySupport])
95         , fInfinitySupport(infinitySupport) {
96     SkASSERT(this->instanceStride() ==
97              PatchStride(infinitySupport ? kAttribs : kAttribsWithCurveType));
98 
99     // Initialize the static buffers we'll use when recording draw calls.
100     // NOTE: Each instance of this RenderStep gets its own copy of the data. If this ends up causing
101     // problems, we can modify StaticBufferManager to de-duplicate requests.
102     const size_t vertexSize = FixedCountWedges::VertexBufferSize();
103     auto vertexData = bufferManager->getVertexWriter(vertexSize, &fVertexBuffer);
104     if (vertexData) {
105         FixedCountWedges::WriteVertexBuffer(std::move(vertexData), vertexSize);
106     } // otherwise static buffer creation failed, so do nothing; Context initialization will fail.
107 
108     const size_t indexSize = FixedCountWedges::IndexBufferSize();
109     auto indexData = bufferManager->getIndexWriter(indexSize, &fIndexBuffer);
110     if (indexData) {
111         FixedCountWedges::WriteIndexBuffer(std::move(indexData), indexSize);
112     } // otherwise static buffer creation failed, so do nothing; Context initialization will fail.
113 }
114 
~TessellateWedgesRenderStep()115 TessellateWedgesRenderStep::~TessellateWedgesRenderStep() {}
116 
vertexSkSL() const117 std::string TessellateWedgesRenderStep::vertexSkSL() const {
118     return SkSL::String::printf(
119             "float2 localCoord;\n"
120             "if (resolveLevel_and_idx.x < 0) {\n"
121                 // A negative resolve level means this is the fan point.
122                 "localCoord = fanPointAttrib;\n"
123             "} else {\n"
124                 // TODO: Approximate perspective scaling to match how PatchWriter is configured
125                 // (or provide explicit tessellation level in instance data instead of
126                 // replicating work)
127                 "float2x2 vectorXform = float2x2(localToDevice[0].xy, localToDevice[1].xy);\n"
128                 "localCoord = tessellate_filled_curve("
129                     "vectorXform, resolveLevel_and_idx.x, resolveLevel_and_idx.y, p01, p23, %s);\n"
130             "}\n"
131             "float4 devPosition = localToDevice * float4(localCoord, 0.0, 1.0);\n"
132             "devPosition.z = depth;\n"
133             "stepLocalCoords = localCoord;\n",
134             fInfinitySupport ? "curve_type_using_inf_support(p23)" : "curveType");
135 }
136 
writeVertices(DrawWriter * dw,const DrawParams & params,skvx::uint2 ssboIndices) const137 void TessellateWedgesRenderStep::writeVertices(DrawWriter* dw,
138                                                const DrawParams& params,
139                                                skvx::uint2 ssboIndices) const {
140     SkPath path = params.geometry().shape().asPath(); // TODO: Iterate the Shape directly
141 
142     int patchReserveCount = FixedCountWedges::PreallocCount(path.countVerbs());
143     Writer writer{fInfinitySupport ? kAttribs : kAttribsWithCurveType,
144                   *dw,
145                   fVertexBuffer,
146                   fIndexBuffer,
147                   patchReserveCount};
148     writer.updatePaintDepthAttrib(params.order().depthAsFloat());
149     writer.updateSsboIndexAttrib(ssboIndices);
150 
151     // The vector xform approximates how the control points are transformed by the shader to
152     // more accurately compute how many *parametric* segments are needed.
153     // TODO: This doesn't account for perspective division yet, which will require updating the
154     // approximate transform based on each verb's control points' bounding box.
155     SkASSERT(params.transform().type() < Transform::Type::kPerspective);
156     writer.setShaderTransform(wangs_formula::VectorXform{params.transform().matrix()},
157                               params.transform().maxScaleFactor());
158 
159     // TODO: Essentially the same as PathWedgeTessellator::write_patches but with a different
160     // PatchWriter template.
161     // For wedges, we iterate over each contour explicitly, using a fan point position that is in
162     // the midpoint of the current contour.
163     MidpointContourParser parser{path};
164     while (parser.parseNextContour()) {
165         writer.updateFanPointAttrib(parser.currentMidpoint());
166         SkPoint lastPoint = {0, 0};
167         SkPoint startPoint = {0, 0};
168         for (auto [verb, pts, w] : parser.currentContour()) {
169             switch (verb) {
170                 case SkPathVerb::kMove:
171                     startPoint = lastPoint = pts[0];
172                     break;
173                 case SkPathVerb::kLine:
174                     // Unlike curve tessellation, wedges have to handle lines as part of the patch,
175                     // effectively forming a single triangle with the fan point.
176                     writer.writeLine(pts[0], pts[1]);
177                     lastPoint = pts[1];
178                     break;
179                 case SkPathVerb::kQuad:
180                     writer.writeQuadratic(pts);
181                     lastPoint = pts[2];
182                     break;
183                 case SkPathVerb::kConic:
184                     writer.writeConic(pts, *w);
185                     lastPoint = pts[2];
186                     break;
187                 case SkPathVerb::kCubic:
188                     writer.writeCubic(pts);
189                     lastPoint = pts[3];
190                     break;
191                 default: break;
192             }
193         }
194 
195         // Explicitly close the contour with another line segment, which also differs from curve
196         // tessellation since that approach's triangle step automatically closes the contour.
197         if (lastPoint != startPoint) {
198             writer.writeLine(lastPoint, startPoint);
199         }
200     }
201 }
202 
writeUniformsAndTextures(const DrawParams & params,PipelineDataGatherer * gatherer) const203 void TessellateWedgesRenderStep::writeUniformsAndTextures(const DrawParams& params,
204                                                           PipelineDataGatherer* gatherer) const {
205     SkDEBUGCODE(UniformExpectationsValidator uev(gatherer, this->uniforms());)
206 
207     gatherer->write(params.transform().matrix());
208 }
209 
210 }  // namespace skgpu::graphite
211