• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1static constexpr char SKSL_MINIFIED_sksl_compute[] =
2"layout(builtin=24)in uint3 sk_NumWorkgroups;layout(builtin=26)in uint3 sk_WorkgroupID"
3";layout(builtin=27)in uint3 sk_LocalInvocationID;layout(builtin=28)in uint3"
4" sk_GlobalInvocationID;layout(builtin=29)in uint sk_LocalInvocationIndex;struct"
5" IndirectDispatchArgs{int x;int y;int z;};$pure half4 textureRead($readableTexture2D"
6",uint2);void textureWrite($writableTexture2D,uint2,half4);$pure uint textureWidth"
7"($genTexture2D);$pure uint textureHeight($genTexture2D);void workgroupBarrier"
8"();void storageBarrier();";
9