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1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _16_src : packoffset(c0);
4    float4 _16_dst : packoffset(c1);
5};
6
7
8static float4 sk_FragColor;
9
10struct SPIRV_Cross_Output
11{
12    float4 sk_FragColor : SV_Target0;
13};
14
15static float _kGuardedDivideEpsilon = 0.0f;
16
17float guarded_divide_Qhhh(float _21, float _22)
18{
19    return _21 / (_22 + _kGuardedDivideEpsilon);
20}
21
22float color_burn_component_Qhh2h2(float2 _32, float2 _33)
23{
24    float _41 = 0.0f;
25    if (_33.y == _33.x)
26    {
27        _41 = _33.y;
28    }
29    else
30    {
31        _41 = 0.0f;
32    }
33    float dyTerm = _41;
34    float _54 = 0.0f;
35    if (abs(_32.x) >= 6.103515625e-05f)
36    {
37        float _71 = (_33.y - _33.x) * _32.y;
38        float _74 = _32.x;
39        _54 = _33.y - min(_33.y, guarded_divide_Qhhh(_71, _74));
40    }
41    else
42    {
43        _54 = _41;
44    }
45    float delta = _54;
46    return ((_54 * _32.y) + (_32.x * (1.0f - _33.y))) + (_33.x * (1.0f - _32.y));
47}
48
49void frag_main()
50{
51    _kGuardedDivideEpsilon = false ? 9.9999999392252902907785028219223e-09f : 0.0f;
52    float2 _105 = _16_src.xw;
53    float2 _110 = _16_dst.xw;
54    float2 _115 = _16_src.yw;
55    float2 _119 = _16_dst.yw;
56    float2 _124 = _16_src.zw;
57    float2 _128 = _16_dst.zw;
58    sk_FragColor = float4(color_burn_component_Qhh2h2(_105, _110), color_burn_component_Qhh2h2(_115, _119), color_burn_component_Qhh2h2(_124, _128), _16_src.w + ((1.0f - _16_src.w) * _16_dst.w));
59}
60
61SPIRV_Cross_Output main()
62{
63    frag_main();
64    SPIRV_Cross_Output stage_output;
65    stage_output.sk_FragColor = sk_FragColor;
66    return stage_output;
67}
68