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1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _16_src : packoffset(c0);
4    float4 _16_dst : packoffset(c1);
5};
6
7
8static float4 sk_FragColor;
9
10struct SPIRV_Cross_Output
11{
12    float4 sk_FragColor : SV_Target0;
13};
14
15static float _kGuardedDivideEpsilon = 0.0f;
16
17float guarded_divide_Qhhh(float _21, float _22)
18{
19    return _21 / (_22 + _kGuardedDivideEpsilon);
20}
21
22float color_dodge_component_Qhh2h2(float2 _32, float2 _33)
23{
24    float _43 = float((_33.x == 0.0f) ? 0 : 1);
25    float dxScale = _43;
26    float _56 = 0.0f;
27    if (abs(_32.y - _32.x) >= 6.103515625e-05f)
28    {
29        float _65 = _33.x * _32.y;
30        float _71 = _32.y - _32.x;
31        _56 = guarded_divide_Qhhh(_65, _71);
32    }
33    else
34    {
35        _56 = _33.y;
36    }
37    float _76 = _43 * min(_33.y, _56);
38    float delta = _76;
39    return ((_76 * _32.y) + (_32.x * (1.0f - _33.y))) + (_33.x * (1.0f - _32.y));
40}
41
42void frag_main()
43{
44    _kGuardedDivideEpsilon = false ? 9.9999999392252902907785028219223e-09f : 0.0f;
45    float2 _102 = _16_src.xw;
46    float2 _106 = _16_dst.xw;
47    float2 _111 = _16_src.yw;
48    float2 _115 = _16_dst.yw;
49    float2 _120 = _16_src.zw;
50    float2 _124 = _16_dst.zw;
51    sk_FragColor = float4(color_dodge_component_Qhh2h2(_102, _106), color_dodge_component_Qhh2h2(_111, _115), color_dodge_component_Qhh2h2(_120, _124), _16_src.w + ((1.0f - _16_src.w) * _16_dst.w));
52}
53
54SPIRV_Cross_Output main()
55{
56    frag_main();
57    SPIRV_Cross_Output stage_output;
58    stage_output.sk_FragColor = sk_FragColor;
59    return stage_output;
60}
61