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1
2uniform vec4 colorRed;
3uniform vec4 colorGreen;
4struct S {
5    float i;
6    float j;
7};
8vec4 main() {
9    vec4 x = vec4(3.0, 2.0, 1.0, 0.0);
10    x.xyz = x.zyx;
11    S s;
12    s.i = 2.0;
13    s.j = 2.0;
14    s.i = s.j;
15    s.j = s.i;
16    float a[2];
17    a[0] = 1.0;
18    a[1] = 0.0;
19    a[1] = a[0];
20    return vec4(x.w, s.i / s.j, a[0] - a[1], a[0] * a[1]);
21}
22