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1#version 110
2uniform sampler2D s;
3void main() {
4    vec4 a = texture2D(s, vec2(0.0), -0.475);
5    vec4 b = texture2DProj(s, vec3(0.0), -0.475);
6    gl_FragColor = vec4(a.xy, b.xy);
7}
8