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1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4vec4 outer_h4() {
5    float _0_distance = colorGreen.w;
6    vec4 color = vec4(distance(colorGreen.xw, colorGreen.xw), distance(colorGreen.xw, colorGreen.yw), distance(colorGreen.xw, colorGreen.zw), distance(colorGreen.xw, colorGreen.ww));
7    return color * _0_distance;
8}
9vec4 main() {
10    return outer_h4();
11}
12