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1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4uniform vec4 colorRed;
5struct S {
6    float a;
7    float b;
8    float c;
9};
10float sumStructMutating_fS(S s) {
11    s.a += s.b;
12    s.a += s.c;
13    return s.a;
14}
15vec4 main() {
16    S s = S(1.0, 2.0, 3.0);
17    float _0_sum = s.a;
18    _0_sum += s.b;
19    _0_sum += s.c;
20    return _0_sum == sumStructMutating_fS(s) ? colorGreen : colorRed;
21}
22