• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1cbuffer _UniformBuffer : register(b0, space0)
2{
3    int _7_a : packoffset(c0);
4    uint _7_b : packoffset(c0.y);
5};
6
7
8static float4 sk_FragColor;
9
10struct SPIRV_Cross_Output
11{
12    float4 sk_FragColor : SV_Target0;
13};
14
15void frag_main()
16{
17    sk_FragColor.x = float(firstbithigh(_7_a));
18    sk_FragColor.y = float(int(firstbithigh(_7_b)));
19}
20
21SPIRV_Cross_Output main()
22{
23    frag_main();
24    SPIRV_Cross_Output stage_output;
25    stage_output.sk_FragColor = sk_FragColor;
26    return stage_output;
27}
28