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1#include <metal_stdlib>
2#include <simd/simd.h>
3#ifdef __clang__
4#pragma clang diagnostic ignored "-Wall"
5#endif
6using namespace metal;
7struct Uniforms {
8    float2x2 testMatrix2x2;
9    half4 colorGreen;
10    half4 colorRed;
11};
12struct Inputs {
13};
14struct Outputs {
15    half4 sk_FragColor [[color(0)]];
16};
17float4 float4_from_float2x2(float2x2 x) {return float4(x[0].xy, x[1].xy);}fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
18    Outputs _out;
19    (void)_out;
20    float4 inputVal = float4_from_float2x2(_uniforms.testMatrix2x2) * float4(1.0, 1.0, -1.0, -1.0);
21    const int4 expectedB = int4(1065353216, 1073741824, -1069547520, -1065353216);
22    _out.sk_FragColor = ((as_type<int>(inputVal.x) == 1065353216 && all(as_type<int2>(inputVal.xy) == int2(1065353216, 1073741824))) && all(as_type<int3>(inputVal.xyz) == int3(1065353216, 1073741824, -1069547520))) && all(as_type<int4>(inputVal) == expectedB) ? _uniforms.colorGreen : _uniforms.colorRed;
23    return _out;
24}
25