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1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _8_colorGreen : packoffset(c0);
4    float4 _8_colorRed : packoffset(c1);
5};
6
7
8static float4 sk_FragColor;
9
10struct SPIRV_Cross_Output
11{
12    float4 sk_FragColor : SV_Target0;
13};
14
15bool checkIntrinsicAsFunctionArg_bf3i3(float3 _28, int3 _29)
16{
17    bool _45 = false;
18    if (all(bool3(_28.x == 0.75f.xxx.x, _28.y == 0.75f.xxx.y, _28.z == 0.75f.xxx.z)))
19    {
20        _45 = all(bool3(_29.x == int3(3, 3, 3).x, _29.y == int3(3, 3, 3).y, _29.z == int3(3, 3, 3).z));
21    }
22    else
23    {
24        _45 = false;
25    }
26    return _45;
27}
28
29float4 main(float2 _47)
30{
31    float4 _57 = _8_colorGreen.yyyy * 6.0f;
32    float4 value = _57;
33    int4 _exp = int4(0, 0, 0, 0);
34    int _69 = 0;
35    float _65 = frexp(_57.x, _69);
36    _exp.x = _69;
37    float4 result = 0.0f.xxxx;
38    result.x = _65;
39    bool _81 = false;
40    if (result.x == 0.75f)
41    {
42        _81 = _exp.x == 3;
43    }
44    else
45    {
46        _81 = false;
47    }
48    bool4 ok = bool4(false, false, false, false);
49    ok.x = _81;
50    int2 _87 = int2(0, 0);
51    float2 _84 = frexp(value.xy, _87);
52    int4 _91 = _exp;
53    _exp = int4(_87.x, _87.y, _91.z, _91.w);
54    float4 _93 = result;
55    result = float4(_84.x, _84.y, _93.z, _93.w);
56    bool _101 = false;
57    if (float4(_84.x, _84.y, _93.z, _93.w).y == 0.75f)
58    {
59        _101 = int4(_87.x, _87.y, _91.z, _91.w).y == 3;
60    }
61    else
62    {
63        _101 = false;
64    }
65    ok.y = _101;
66    int3 _107 = int3(0, 0, 0);
67    float3 _104 = frexp(value.xyz, _107);
68    int4 _109 = _exp;
69    _exp = int4(_107.x, _107.y, _107.z, _109.w);
70    float4 _111 = result;
71    result = float4(_104.x, _104.y, _104.z, _111.w);
72    bool _119 = false;
73    if (float4(_104.x, _104.y, _104.z, _111.w).z == 0.75f)
74    {
75        _119 = int4(_107.x, _107.y, _107.z, _109.w).z == 3;
76    }
77    else
78    {
79        _119 = false;
80    }
81    ok.z = _119;
82    int4 _124 = int4(0, 0, 0, 0);
83    float4 _122 = frexp(value, _124);
84    _exp = _124;
85    result = _122;
86    bool _132 = false;
87    if (_122.w == 0.75f)
88    {
89        _132 = _124.w == 3;
90    }
91    else
92    {
93        _132 = false;
94    }
95    ok.w = _132;
96    int3 _138 = int3(0, 0, 0);
97    float3 _135 = frexp(value.wzy, _138);
98    int4 _140 = _exp;
99    _exp = int4(_138.y, _140.y, _138.x, _138.z);
100    float3 _143 = _135.yxz;
101    int3 _145 = int4(_138.y, _140.y, _138.x, _138.z).yxz;
102    bool _146 = checkIntrinsicAsFunctionArg_bf3i3(_143, _145);
103    bool funcOk = _146;
104    bool _151 = false;
105    if (all(ok))
106    {
107        _151 = _146;
108    }
109    else
110    {
111        _151 = false;
112    }
113    float4 _152 = 0.0f.xxxx;
114    if (_151)
115    {
116        _152 = _8_colorGreen;
117    }
118    else
119    {
120        _152 = _8_colorRed;
121    }
122    return _152;
123}
124
125void frag_main()
126{
127    float2 _18 = 0.0f.xx;
128    sk_FragColor = main(_18);
129}
130
131SPIRV_Cross_Output main()
132{
133    frag_main();
134    SPIRV_Cross_Output stage_output;
135    stage_output.sk_FragColor = sk_FragColor;
136    return stage_output;
137}
138