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1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float _10_a : packoffset(c0);
4};
5
6
7static float4 sk_FragColor;
8
9struct SPIRV_Cross_Output
10{
11    float4 sk_FragColor : SV_Target0;
12};
13
14static int b = 0;
15
16void frag_main()
17{
18    sk_FragColor.x = ldexp(_10_a, b);
19}
20
21SPIRV_Cross_Output main()
22{
23    frag_main();
24    SPIRV_Cross_Output stage_output;
25    stage_output.sk_FragColor = sk_FragColor;
26    return stage_output;
27}
28