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1#include <metal_stdlib>
2#include <simd/simd.h>
3#ifdef __clang__
4#pragma clang diagnostic ignored "-Wall"
5#endif
6using namespace metal;
7struct Uniforms {
8    half4 colorGreen;
9    half4 colorRed;
10    float2x2 testMatrix2x2;
11    half3x3 testMatrix3x3;
12};
13struct Inputs {
14};
15struct Outputs {
16    half4 sk_FragColor [[color(0)]];
17};
18thread bool operator==(const half2x2 left, const half2x2 right);thread bool operator!=(const half2x2 left, const half2x2 right);thread bool operator==(const float2x2 left, const float2x2 right);thread bool operator!=(const float2x2 left, const float2x2 right);thread bool operator==(const half3x3 left, const half3x3 right);thread bool operator!=(const half3x3 left, const half3x3 right);template <typename T, int C, int R>matrix<T, C, R> matrixCompMult(matrix<T, C, R> a, const matrix<T, C, R> b) {for (int c = 0; c < C; ++c) { a[c] *= b[c]; }return a;}thread bool operator==(const half2x2 left, const half2x2 right) {return all(left[0] == right[0]) && all(left[1] == right[1]);}thread bool operator!=(const half2x2 left, const half2x2 right) {return !(left == right);}thread bool operator==(const float2x2 left, const float2x2 right) {return all(left[0] == right[0]) && all(left[1] == right[1]);}thread bool operator!=(const float2x2 left, const float2x2 right) {return !(left == right);}thread bool operator==(const half3x3 left, const half3x3 right) {return all(left[0] == right[0]) && all(left[1] == right[1]) && all(left[2] == right[2]);}thread bool operator!=(const half3x3 left, const half3x3 right) {return !(left == right);}fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
19    Outputs _out;
20    (void)_out;
21    half2x2 h22 = half2x2(half2(1000000.0h, 1000000.0h), half2(1000000.0h, 1000000.0h));
22    const half2x2 hugeM22 = half2x2(half2(1e+30h, 1e+30h), half2(1e+30h, 1e+30h));
23    h22 = matrixCompMult(hugeM22, hugeM22);
24    h22 = half2x2(half2(0.0h, 5.0h), half2(10.0h, 15.0h));
25    float2x2 f22 = matrixCompMult(_uniforms.testMatrix2x2, float2x2(1.0));
26    half3x3 h33 = matrixCompMult(_uniforms.testMatrix3x3, half3x3(half3(2.0h, 2.0h, 2.0h), half3(2.0h, 2.0h, 2.0h), half3(2.0h, 2.0h, 2.0h)));
27    _out.sk_FragColor = (h22 == half2x2(half2(0.0h, 5.0h), half2(10.0h, 15.0h)) && f22 == float2x2(float2(1.0, 0.0), float2(0.0, 4.0))) && h33 == half3x3(half3(2.0h, 4.0h, 6.0h), half3(8.0h, 10.0h, 12.0h), half3(14.0h, 16.0h, 18.0h)) ? _uniforms.colorGreen : _uniforms.colorRed;
28    return _out;
29}
30