• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _7_colorGreen : packoffset(c0);
4    float4 _7_colorRed : packoffset(c1);
5    float4 _7_testInputs : packoffset(c2);
6};
7
8
9static float4 sk_FragColor;
10
11struct SPIRV_Cross_Output
12{
13    float4 sk_FragColor : SV_Target0;
14};
15
16uint spvPackHalf2x16(float2 value)
17{
18    uint2 Packed = f32tof16(value);
19    return Packed.x | (Packed.y << 16);
20}
21
22float2 spvUnpackHalf2x16(uint value)
23{
24    return f16tof32(uint2(value & 0xffff, value >> 16));
25}
26
27float4 main(float2 _21)
28{
29    uint _26 = spvPackHalf2x16(_7_testInputs.xy);
30    uint xy = _26;
31    uint _34 = spvPackHalf2x16(_7_testInputs.zw);
32    uint zw = _34;
33    float2 _40 = spvUnpackHalf2x16(_26);
34    bool _54 = false;
35    if (all(bool2(_40.x == float2(-1.25f, 0.0f).x, _40.y == float2(-1.25f, 0.0f).y)))
36    {
37        float2 _48 = spvUnpackHalf2x16(_34);
38        _54 = all(bool2(_48.x == float2(0.75f, 2.25f).x, _48.y == float2(0.75f, 2.25f).y));
39    }
40    else
41    {
42        _54 = false;
43    }
44    float4 _55 = 0.0f.xxxx;
45    if (_54)
46    {
47        _55 = _7_colorGreen;
48    }
49    else
50    {
51        _55 = _7_colorRed;
52    }
53    return _55;
54}
55
56void frag_main()
57{
58    float2 _17 = 0.0f.xx;
59    sk_FragColor = main(_17);
60}
61
62SPIRV_Cross_Output main()
63{
64    frag_main();
65    SPIRV_Cross_Output stage_output;
66    stage_output.sk_FragColor = sk_FragColor;
67    return stage_output;
68}
69