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1diagnostic(off, derivative_uniformity);
2diagnostic(off, chromium.unreachable_code);
3struct FSOut {
4  @location(0) sk_FragColor: vec4<f32>,
5};
6@group(0) @binding(10000) var t_Sampler: sampler;
7@group(0) @binding(10001) var t_Texture: texture_2d<f32>;
8fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
9  {
10    let _skTemp2 = dpdx(coords);
11    let _skTemp3 = dpdy(coords);
12    return textureSampleGrad(t_Texture, t_Sampler, coords, _skTemp2, _skTemp3);
13  }
14}
15@fragment fn main() -> FSOut {
16  var _stageOut: FSOut;
17  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
18  return _stageOut;
19}
20