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1#include <metal_stdlib>
2#include <simd/simd.h>
3#ifdef __clang__
4#pragma clang diagnostic ignored "-Wall"
5#endif
6using namespace metal;
7struct Uniforms {
8    float2x2 testMatrix2x2;
9    half4 colorGreen;
10    half4 colorRed;
11};
12struct Inputs {
13};
14struct Outputs {
15    half4 sk_FragColor [[color(0)]];
16};
17float4 float4_from_float2x2(float2x2 x) {return float4(x[0].xy, x[1].xy);}fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
18    Outputs _out;
19    (void)_out;
20    const float4 negativeVal = float4(-1.0, -4.0, -16.0, -64.0);
21    coords = sqrt(negativeVal).xy;
22    float4 inputVal = float4_from_float2x2(_uniforms.testMatrix2x2) + float4(0.0, 2.0, 6.0, 12.0);
23    const float4 expected = float4(1.0, 2.0, 3.0, 4.0);
24    const float4 allowedDelta = float4(0.05);
25    _out.sk_FragColor = ((abs(sqrt(inputVal.x) - 1.0) < 0.05 && all((abs(sqrt(inputVal.xy) - float2(1.0, 2.0)) < float2(0.05)))) && all((abs(sqrt(inputVal.xyz) - float3(1.0, 2.0, 3.0)) < float3(0.05)))) && all((abs(sqrt(inputVal) - expected) < allowedDelta)) ? _uniforms.colorGreen : _uniforms.colorRed;
26    return _out;
27}
28