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1#include <metal_stdlib>
2#include <simd/simd.h>
3#ifdef __clang__
4#pragma clang diagnostic ignored "-Wall"
5#endif
6using namespace metal;
7struct Uniforms {
8    float2x2 testMatrix2x2;
9    half4 colorGreen;
10    half4 colorRed;
11};
12struct Inputs {
13};
14struct Outputs {
15    half4 sk_FragColor [[color(0)]];
16};
17float4 float4_from_float2x2(float2x2 x) {return float4(x[0].xy, x[1].xy);}fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
18    Outputs _out;
19    (void)_out;
20    float4 inputVal = float4_from_float2x2(_uniforms.testMatrix2x2) * float4(1.0, 1.0, -1.0, -1.0);
21    uint4 expectedB = uint4(1065353216u, 1073741824u, 3225419776u, 3229614080u);
22    _out.sk_FragColor = ((inputVal.x == as_type<float>(expectedB.x) && all(inputVal.xy == as_type<float2>(expectedB.xy))) && all(inputVal.xyz == as_type<float3>(expectedB.xyz))) && all(inputVal == as_type<float4>(expectedB)) ? _uniforms.colorGreen : _uniforms.colorRed;
23    return _out;
24}
25