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1diagnostic(off, derivative_uniformity);
2diagnostic(off, chromium.unreachable_code);
3struct _GlobalUniforms {
4  colorGreen: vec4<f32>,
5};
6@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
7fn const_after_in_vf2(x: vec2<f32>) {
8  {
9  }
10}
11fn inout_after_high_precision_vf2(x: ptr<function, vec2<f32>>) {
12  {
13  }
14}
15fn out_after_high_precision_vf2(x: ptr<function, vec2<f32>>) {
16  {
17    (*x) = vec2<f32>(0.0);
18  }
19}
20fn _skslMain(_skParam0: vec2<f32>) -> vec4<f32> {
21  var coords = _skParam0;
22  {
23    const_after_in_vf2(coords);
24    var _skTemp0: vec2<f32> = coords;
25    inout_after_high_precision_vf2(&_skTemp0);
26    coords = _skTemp0;
27    var _skTemp1: vec2<f32>;
28    out_after_high_precision_vf2(&_skTemp1);
29    coords = _skTemp1;
30    return vec4<f32>(_globalUniforms.colorGreen);
31  }
32}
33@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> {
34  return _skslMain(_coords);
35}
36