1 OpCapability Shader 2 %1 = OpExtInstImport "GLSL.std.450" 3 OpMemoryModel Logical GLSL450 4 OpEntryPoint Fragment %main "main" %sk_Clockwise %sk_FragColor 5 OpExecutionMode %main OriginUpperLeft 6 OpName %sk_Clockwise "sk_Clockwise" 7 OpName %sk_FragColor "sk_FragColor" 8 OpName %main "main" 9 OpName %sksl_synthetic_uniforms "sksl_synthetic_uniforms" 10 OpMemberName %sksl_synthetic_uniforms 0 "u_skRTFlip" 11 OpDecorate %sk_Clockwise BuiltIn FrontFacing 12 OpDecorate %sk_FragColor RelaxedPrecision 13 OpDecorate %sk_FragColor Location 0 14 OpDecorate %sk_FragColor Index 0 15 OpMemberDecorate %sksl_synthetic_uniforms 0 Offset 16384 16 OpDecorate %sksl_synthetic_uniforms Block 17 OpDecorate %13 Binding 0 18 OpDecorate %13 DescriptorSet 0 19 OpDecorate %25 RelaxedPrecision 20 OpDecorate %30 RelaxedPrecision 21 OpDecorate %31 RelaxedPrecision 22 %bool = OpTypeBool 23%_ptr_Input_bool = OpTypePointer Input %bool 24%sk_Clockwise = OpVariable %_ptr_Input_bool Input 25 %float = OpTypeFloat 32 26 %v4float = OpTypeVector %float 4 27%_ptr_Output_v4float = OpTypePointer Output %v4float 28%sk_FragColor = OpVariable %_ptr_Output_v4float Output 29 %void = OpTypeVoid 30 %11 = OpTypeFunction %void 31 %v2float = OpTypeVector %float 2 32%sksl_synthetic_uniforms = OpTypeStruct %v2float 33%_ptr_Uniform_sksl_synthetic_uniforms = OpTypePointer Uniform %sksl_synthetic_uniforms 34 %13 = OpVariable %_ptr_Uniform_sksl_synthetic_uniforms Uniform 35 %int = OpTypeInt 32 1 36 %int_0 = OpConstant %int 0 37%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float 38 %float_0 = OpConstant %float 0 39 %int_1 = OpConstant %int 1 40 %int_n1 = OpConstant %int -1 41 %main = OpFunction %void None %11 42 %12 = OpLabel 43 %19 = OpAccessChain %_ptr_Uniform_v2float %13 %int_0 44 %21 = OpLoad %v2float %19 45 %22 = OpCompositeExtract %float %21 1 46 %24 = OpFOrdGreaterThan %bool %22 %float_0 47 %25 = OpLoad %bool %sk_Clockwise 48 %26 = OpLogicalNotEqual %bool %24 %25 49 %27 = OpSelect %int %26 %int_1 %int_n1 50 %30 = OpConvertSToF %float %27 51 %31 = OpCompositeConstruct %v4float %30 %30 %30 %30 52 OpStore %sk_FragColor %31 53 OpReturn 54 OpFunctionEnd 55