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1
2out vec4 sk_FragColor;
3int zero = 0;
4const float globalArray[2] = float[2](1.0, 1.0);
5const vec2 globalVector = vec2(1.0);
6const mat2 globalMatrix = mat2(1.0, 1.0, 1.0, 1.0);
7vec4 main() {
8    const float localArray[2] = float[2](0.0, 1.0);
9    const vec2 localVector = vec2(1.0);
10    const mat2 localMatrix = mat2(0.0, 1.0, 2.0, 3.0);
11    return vec4(globalArray[zero] * localArray[zero], globalVector[zero] * localVector[zero], globalMatrix[zero] * localMatrix[zero]);
12}
13