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1static float4 sk_FragColor;
2
3struct SPIRV_Cross_Output
4{
5    float4 sk_FragColor : SV_Target0;
6};
7
8void frag_main()
9{
10    do
11    {
12        sk_FragColor = 1.0f.xxxx;
13    } while (false);
14}
15
16SPIRV_Cross_Output main()
17{
18    frag_main();
19    SPIRV_Cross_Output stage_output;
20    stage_output.sk_FragColor = sk_FragColor;
21    return stage_output;
22}
23