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1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _7_colorGreen : packoffset(c0);
4};
5
6
7static float4 sk_FragColor;
8
9struct SPIRV_Cross_Output
10{
11    float4 sk_FragColor : SV_Target0;
12};
13
14float4 main(float2 _21)
15{
16    int x = 0;
17    while (!(x < 4))
18    {
19        break;
20    }
21    return _7_colorGreen;
22}
23
24void frag_main()
25{
26    float2 _17 = 0.0f.xx;
27    sk_FragColor = main(_17);
28}
29
30SPIRV_Cross_Output main()
31{
32    frag_main();
33    SPIRV_Cross_Output stage_output;
34    stage_output.sk_FragColor = sk_FragColor;
35    return stage_output;
36}
37