1#include <metal_stdlib> 2#include <simd/simd.h> 3#ifdef __clang__ 4#pragma clang diagnostic ignored "-Wall" 5#endif 6using namespace metal; 7struct Uniforms { 8 half4 colorGreen; 9 half4 colorRed; 10}; 11struct Inputs { 12}; 13struct Outputs { 14 half4 sk_FragColor [[color(0)]]; 15}; 16struct Globals { 17 int scratchVar; 18}; 19bool test_flat_b() { 20 return true; 21} 22bool test_if_b(Uniforms _uniforms, thread Globals& _globals) { 23 if (_uniforms.colorGreen.y > 0.0h) { 24 return true; 25 } else { 26 ++_globals.scratchVar; 27 } 28 ++_globals.scratchVar; 29 return false; 30} 31bool test_else_b(Uniforms _uniforms) { 32 if (_uniforms.colorGreen.y == 0.0h) { 33 return false; 34 } else { 35 return true; 36 } 37} 38bool test_loop_if_b(Uniforms _uniforms, thread Globals& _globals) { 39 for (int x = 0;x <= 1; ++x) { 40 if (_uniforms.colorGreen.y == 0.0h) { 41 return false; 42 } else { 43 return true; 44 } 45 } 46 ++_globals.scratchVar; 47 return true; 48} 49fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 50 Globals _globals{0}; 51 (void)_globals; 52 Outputs _out; 53 (void)_out; 54 _out.sk_FragColor = ((test_flat_b() && test_if_b(_uniforms, _globals)) && test_else_b(_uniforms)) && test_loop_if_b(_uniforms, _globals) ? _uniforms.colorGreen : _uniforms.colorRed; 55 return _out; 56} 57