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1diagnostic(off, derivative_uniformity);
2diagnostic(off, chromium.unreachable_code);
3struct FSOut {
4  @location(0) sk_FragColor: vec4<f32>,
5};
6fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
7  {
8    var x: vec4<f32> = vec4<f32>(1.0);
9    loop {
10      {
11        x.x = x.x - 0.25;
12        if x.x <= 0.0 {
13          break;
14        }
15      }
16      continuing {
17        break if x.w != 1.0;
18      }
19    }
20    loop {
21      {
22        x.z = x.z - 0.25;
23        if x.w == 1.0 {
24          continue;
25        }
26        x.y = 0.0;
27      }
28      continuing {
29        break if x.z <= 0.0;
30      }
31    }
32    return x;
33  }
34}
35@fragment fn main() -> FSOut {
36  var _stageOut: FSOut;
37  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
38  return _stageOut;
39}
40