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1static float4 gl_FragCoord;
2static float4 sk_FragColor;
3
4struct SPIRV_Cross_Input
5{
6    float4 gl_FragCoord : SV_Position;
7};
8
9struct SPIRV_Cross_Output
10{
11    float4 sk_FragColor : SV_Target0;
12};
13
14void frag_main()
15{
16    sk_FragColor = float4(gl_FragCoord.yx.x, gl_FragCoord.yx.y, sk_FragColor.z, sk_FragColor.w);
17}
18
19SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
20{
21    gl_FragCoord = stage_input.gl_FragCoord;
22    gl_FragCoord.w = 1.0 / gl_FragCoord.w;
23    frag_main();
24    SPIRV_Cross_Output stage_output;
25    stage_output.sk_FragColor = sk_FragColor;
26    return stage_output;
27}
28