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1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4uniform vec4 colorRed;
5struct S {
6    int i;
7};
8vec4 fnGreen_h4bf2(bool b, vec2 _skAnonymousParam1) {
9    return colorGreen;
10}
11vec4 fnRed_h4ifS(int _skAnonymousParam0, float f, S _skAnonymousParam2) {
12    return colorRed;
13}
14vec4 main() {
15    return bool(colorGreen.y) ? fnGreen_h4bf2(true, coords) : fnRed_h4ifS(123, 3.14, S(0));
16}
17