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1static int gl_InstanceIndex;
2static int id;
3
4struct SPIRV_Cross_Input
5{
6    uint gl_InstanceIndex : SV_InstanceID;
7};
8
9struct SPIRV_Cross_Output
10{
11    int id : TEXCOORD1;
12};
13
14void vert_main()
15{
16    id = gl_InstanceIndex;
17}
18
19SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
20{
21    gl_InstanceIndex = int(stage_input.gl_InstanceIndex);
22    vert_main();
23    SPIRV_Cross_Output stage_output;
24    stage_output.id = id;
25    return stage_output;
26}
27