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1RWByteAddressBuffer _3 : register(u456, space0);
2
3static float4 sk_FragColor;
4
5struct SPIRV_Cross_Output
6{
7    float4 sk_FragColor : SV_Target0;
8};
9
10void frag_main()
11{
12    sk_FragColor = asfloat(_3.Load(0)).xxxx;
13}
14
15SPIRV_Cross_Output main()
16{
17    frag_main();
18    SPIRV_Cross_Output stage_output;
19    stage_output.sk_FragColor = sk_FragColor;
20    return stage_output;
21}
22