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1cbuffer testBlock : register(b456, space0)
2{
3    float _3_x : packoffset(c0);
4};
5
6
7static float4 sk_FragColor;
8
9struct SPIRV_Cross_Output
10{
11    float4 sk_FragColor : SV_Target0;
12};
13
14void frag_main()
15{
16    sk_FragColor = _3_x.xxxx;
17}
18
19SPIRV_Cross_Output main()
20{
21    frag_main();
22    SPIRV_Cross_Output stage_output;
23    stage_output.sk_FragColor = sk_FragColor;
24    return stage_output;
25}
26