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1#include <metal_stdlib>
2#include <simd/simd.h>
3#ifdef __clang__
4#pragma clang diagnostic ignored "-Wall"
5#endif
6using namespace metal;
7struct Uniforms {
8    half4 colorGreen;
9    half4 colorRed;
10};
11struct Inputs {
12};
13struct Outputs {
14    half4 sk_FragColor [[color(0)]];
15};
16thread bool operator==(const half2x2 left, const half2x2 right);thread bool operator!=(const half2x2 left, const half2x2 right);thread bool operator==(const half3x3 left, const half3x3 right);thread bool operator!=(const half3x3 left, const half3x3 right);thread bool operator==(const half4x4 left, const half4x4 right);thread bool operator!=(const half4x4 left, const half4x4 right);thread bool operator==(const float2x2 left, const float2x2 right);thread bool operator!=(const float2x2 left, const float2x2 right);thread bool operator==(const float4x4 left, const float4x4 right);thread bool operator!=(const float4x4 left, const float4x4 right);thread bool operator==(const half2x2 left, const half2x2 right) {return all(left[0] == right[0]) && all(left[1] == right[1]);}thread bool operator!=(const half2x2 left, const half2x2 right) {return !(left == right);}thread half2x2& operator*=(thread half2x2& left, thread const half2x2& right) {
17    left = left * right;
18    return left;
19}
20thread bool operator==(const half3x3 left, const half3x3 right) {return all(left[0] == right[0]) && all(left[1] == right[1]) && all(left[2] == right[2]);}thread bool operator!=(const half3x3 left, const half3x3 right) {return !(left == right);}thread bool operator==(const half4x4 left, const half4x4 right) {return all(left[0] == right[0]) && all(left[1] == right[1]) && all(left[2] == right[2]) && all(left[3] == right[3]);}thread bool operator!=(const half4x4 left, const half4x4 right) {return !(left == right);}thread bool operator==(const float2x2 left, const float2x2 right) {return all(left[0] == right[0]) && all(left[1] == right[1]);}thread bool operator!=(const float2x2 left, const float2x2 right) {return !(left == right);}thread float2x2& operator*=(thread float2x2& left, thread const float2x2& right) {
21    left = left * right;
22    return left;
23}
24thread bool operator==(const float4x4 left, const float4x4 right) {return all(left[0] == right[0]) && all(left[1] == right[1]) && all(left[2] == right[2]) && all(left[3] == right[3]);}thread bool operator!=(const float4x4 left, const float4x4 right) {return !(left == right);}bool test_half_b() {
25    bool ok = true;
26    half2x2 m1 = half2x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h));
27    ok = ok && m1 == half2x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h));
28    half2x2 m3 = m1;
29    ok = ok && m3 == half2x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h));
30    half2x2 m4 = half2x2(6.0h);
31    ok = ok && m4 == half2x2(half2(6.0h, 0.0h), half2(0.0h, 6.0h));
32    m3 *= m4;
33    ok = ok && m3 == half2x2(half2(6.0h, 12.0h), half2(18.0h, 24.0h));
34    half2x2 m5 = half2x2(m1[1].y);
35    ok = ok && m5 == half2x2(half2(4.0h, 0.0h), half2(0.0h, 4.0h));
36    m1 += m5;
37    ok = ok && m1 == half2x2(half2(5.0h, 2.0h), half2(3.0h, 8.0h));
38    half2x2 m7 = half2x2(half2(5.0h, 6.0h), half2(7.0h, 8.0h));
39    ok = ok && m7 == half2x2(half2(5.0h, 6.0h), half2(7.0h, 8.0h));
40    half3x3 m9 = half3x3(9.0h);
41    ok = ok && m9 == half3x3(half3(9.0h, 0.0h, 0.0h), half3(0.0h, 9.0h, 0.0h), half3(0.0h, 0.0h, 9.0h));
42    half4x4 m10 = half4x4(11.0h);
43    ok = ok && m10 == half4x4(half4(11.0h, 0.0h, 0.0h, 0.0h), half4(0.0h, 11.0h, 0.0h, 0.0h), half4(0.0h, 0.0h, 11.0h, 0.0h), half4(0.0h, 0.0h, 0.0h, 11.0h));
44    half4x4 m11 = half4x4(half4(20.0h, 20.0h, 20.0h, 20.0h), half4(20.0h, 20.0h, 20.0h, 20.0h), half4(20.0h, 20.0h, 20.0h, 20.0h), half4(20.0h, 20.0h, 20.0h, 20.0h));
45    m11 -= m10;
46    ok = ok && m11 == half4x4(half4(9.0h, 20.0h, 20.0h, 20.0h), half4(20.0h, 9.0h, 20.0h, 20.0h), half4(20.0h, 20.0h, 9.0h, 20.0h), half4(20.0h, 20.0h, 20.0h, 9.0h));
47    return ok;
48}
49bool test_comma_b() {
50    float2x2 x;
51    float2x2 y;
52    return ((x = float2x2(float2(1.0, 2.0), float2(3.0, 4.0)), y = float2x2(float2(1.0, 2.0), float2(3.0, 4.0))), x == y);
53}
54fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
55    Outputs _out;
56    (void)_out;
57    bool _0_ok = true;
58    float2x2 _1_m1 = float2x2(float2(1.0, 2.0), float2(3.0, 4.0));
59    _0_ok = _0_ok && _1_m1 == float2x2(float2(1.0, 2.0), float2(3.0, 4.0));
60    float2x2 _2_m3 = _1_m1;
61    _0_ok = _0_ok && _2_m3 == float2x2(float2(1.0, 2.0), float2(3.0, 4.0));
62    const float2x2 _3_m4 = float2x2(6.0);
63    _2_m3 *= _3_m4;
64    _0_ok = _0_ok && _2_m3 == float2x2(float2(6.0, 12.0), float2(18.0, 24.0));
65    float2x2 _4_m5 = float2x2(_1_m1[1].y);
66    _0_ok = _0_ok && _4_m5 == float2x2(float2(4.0, 0.0), float2(0.0, 4.0));
67    _1_m1 += _4_m5;
68    _0_ok = _0_ok && _1_m1 == float2x2(float2(5.0, 2.0), float2(3.0, 8.0));
69    const float4x4 _7_m10 = float4x4(11.0);
70    float4x4 _8_m11 = float4x4(float4(20.0, 20.0, 20.0, 20.0), float4(20.0, 20.0, 20.0, 20.0), float4(20.0, 20.0, 20.0, 20.0), float4(20.0, 20.0, 20.0, 20.0));
71    _8_m11 -= _7_m10;
72    _0_ok = _0_ok && _8_m11 == float4x4(float4(9.0, 20.0, 20.0, 20.0), float4(20.0, 9.0, 20.0, 20.0), float4(20.0, 20.0, 9.0, 20.0), float4(20.0, 20.0, 20.0, 9.0));
73    _out.sk_FragColor = (_0_ok && test_half_b()) && test_comma_b() ? _uniforms.colorGreen : _uniforms.colorRed;
74    return _out;
75}
76