1#include <metal_stdlib> 2#include <simd/simd.h> 3#ifdef __clang__ 4#pragma clang diagnostic ignored "-Wall" 5#endif 6using namespace metal; 7struct Uniforms { 8 half4 colorGreen; 9 half4 colorRed; 10 float3x3 testMatrix3x3; 11 float4x4 testMatrix4x4; 12}; 13struct Inputs { 14}; 15struct Outputs { 16 half4 sk_FragColor [[color(0)]]; 17}; 18thread bool operator==(const float3x3 left, const float3x3 right);thread bool operator!=(const float3x3 left, const float3x3 right);thread bool operator==(const float4x4 left, const float4x4 right);thread bool operator!=(const float4x4 left, const float4x4 right);thread bool operator==(const float3x3 left, const float3x3 right) {return all(left[0] == right[0]) && all(left[1] == right[1]) && all(left[2] == right[2]);}thread bool operator!=(const float3x3 left, const float3x3 right) {return !(left == right);}thread bool operator==(const float4x4 left, const float4x4 right) {return all(left[0] == right[0]) && all(left[1] == right[1]) && all(left[2] == right[2]) && all(left[3] == right[3]);}thread bool operator!=(const float4x4 left, const float4x4 right) {return !(left == right);}bool test3x3_b(Uniforms _uniforms) { 19 float3x3 matrix; 20 float3 values = float3(1.0, 2.0, 3.0); 21 for (int index = 0;index < 3; ++index) { 22 matrix[index] = values; 23 values += 3.0; 24 } 25 return matrix == _uniforms.testMatrix3x3; 26} 27bool test4x4_b(Uniforms _uniforms) { 28 float4x4 matrix; 29 float4 values = float4(1.0, 2.0, 3.0, 4.0); 30 for (int index = 0;index < 4; ++index) { 31 matrix[index] = values; 32 values += 4.0; 33 } 34 return matrix == _uniforms.testMatrix4x4; 35} 36fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 37 Outputs _out; 38 (void)_out; 39 _out.sk_FragColor = test3x3_b(_uniforms) && test4x4_b(_uniforms) ? _uniforms.colorGreen : _uniforms.colorRed; 40 return _out; 41} 42