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1#include <metal_stdlib>
2#include <simd/simd.h>
3#ifdef __clang__
4#pragma clang diagnostic ignored "-Wall"
5#endif
6using namespace metal;
7struct Uniforms {
8    half4 colorRed;
9    half4 colorGreen;
10};
11struct Inputs {
12};
13struct Outputs {
14    half4 sk_FragColor [[color(0)]];
15};
16thread bool operator==(const half3x2 left, const half3x2 right);thread bool operator!=(const half3x2 left, const half3x2 right);thread bool operator==(const half2x3 left, const half2x3 right);thread bool operator!=(const half2x3 left, const half2x3 right);thread bool operator==(const half4x3 left, const half4x3 right);thread bool operator!=(const half4x3 left, const half4x3 right);thread bool operator==(const half4x2 left, const half4x2 right);thread bool operator!=(const half4x2 left, const half4x2 right);thread bool operator==(const half2x4 left, const half2x4 right);thread bool operator!=(const half2x4 left, const half2x4 right);thread bool operator==(const float3x2 left, const float3x2 right);thread bool operator!=(const float3x2 left, const float3x2 right);thread bool operator==(const float2x3 left, const float2x3 right);thread bool operator!=(const float2x3 left, const float2x3 right);thread bool operator==(const float4x3 left, const float4x3 right);thread bool operator!=(const float4x3 left, const float4x3 right);thread bool operator==(const float4x2 left, const float4x2 right);thread bool operator!=(const float4x2 left, const float4x2 right);thread bool operator==(const float2x4 left, const float2x4 right);thread bool operator!=(const float2x4 left, const float2x4 right);thread bool operator==(const half3x2 left, const half3x2 right) {return all(left[0] == right[0]) && all(left[1] == right[1]) && all(left[2] == right[2]);}thread bool operator!=(const half3x2 left, const half3x2 right) {return !(left == right);}thread half3x2 operator/(const half3x2 left, const half3x2 right) {
17    return half3x2(left[0] / right[0], left[1] / right[1], left[2] / right[2]);
18}
19thread half3x2& operator/=(thread half3x2& left, thread const half3x2& right) {
20    left = left / right;
21    return left;
22}
23thread bool operator==(const half2x3 left, const half2x3 right) {return all(left[0] == right[0]) && all(left[1] == right[1]);}thread bool operator!=(const half2x3 left, const half2x3 right) {return !(left == right);}thread half2x3 operator/(const half2x3 left, const half2x3 right) {
24    return half2x3(left[0] / right[0], left[1] / right[1]);
25}
26thread half2x3& operator/=(thread half2x3& left, thread const half2x3& right) {
27    left = left / right;
28    return left;
29}
30thread bool operator==(const half4x3 left, const half4x3 right) {return all(left[0] == right[0]) && all(left[1] == right[1]) && all(left[2] == right[2]) && all(left[3] == right[3]);}thread bool operator!=(const half4x3 left, const half4x3 right) {return !(left == right);}thread bool operator==(const half4x2 left, const half4x2 right) {return all(left[0] == right[0]) && all(left[1] == right[1]) && all(left[2] == right[2]) && all(left[3] == right[3]);}thread bool operator!=(const half4x2 left, const half4x2 right) {return !(left == right);}thread half2x4 operator/(const half2x4 left, const half2x4 right) {
31    return half2x4(left[0] / right[0], left[1] / right[1]);
32}
33thread half2x4& operator/=(thread half2x4& left, thread const half2x4& right) {
34    left = left / right;
35    return left;
36}
37thread bool operator==(const half2x4 left, const half2x4 right) {return all(left[0] == right[0]) && all(left[1] == right[1]);}thread bool operator!=(const half2x4 left, const half2x4 right) {return !(left == right);}thread half2x3& operator*=(thread half2x3& left, thread const half2x2& right) {
38    left = left * right;
39    return left;
40}
41thread bool operator==(const float3x2 left, const float3x2 right) {return all(left[0] == right[0]) && all(left[1] == right[1]) && all(left[2] == right[2]);}thread bool operator!=(const float3x2 left, const float3x2 right) {return !(left == right);}thread float3x2 operator/(const float3x2 left, const float3x2 right) {
42    return float3x2(left[0] / right[0], left[1] / right[1], left[2] / right[2]);
43}
44thread float3x2& operator/=(thread float3x2& left, thread const float3x2& right) {
45    left = left / right;
46    return left;
47}
48thread bool operator==(const float2x3 left, const float2x3 right) {return all(left[0] == right[0]) && all(left[1] == right[1]);}thread bool operator!=(const float2x3 left, const float2x3 right) {return !(left == right);}thread float2x3 operator/(const float2x3 left, const float2x3 right) {
49    return float2x3(left[0] / right[0], left[1] / right[1]);
50}
51thread float2x3& operator/=(thread float2x3& left, thread const float2x3& right) {
52    left = left / right;
53    return left;
54}
55thread bool operator==(const float4x3 left, const float4x3 right) {return all(left[0] == right[0]) && all(left[1] == right[1]) && all(left[2] == right[2]) && all(left[3] == right[3]);}thread bool operator!=(const float4x3 left, const float4x3 right) {return !(left == right);}thread bool operator==(const float4x2 left, const float4x2 right) {return all(left[0] == right[0]) && all(left[1] == right[1]) && all(left[2] == right[2]) && all(left[3] == right[3]);}thread bool operator!=(const float4x2 left, const float4x2 right) {return !(left == right);}thread float2x4 operator/(const float2x4 left, const float2x4 right) {
56    return float2x4(left[0] / right[0], left[1] / right[1]);
57}
58thread float2x4& operator/=(thread float2x4& left, thread const float2x4& right) {
59    left = left / right;
60    return left;
61}
62thread bool operator==(const float2x4 left, const float2x4 right) {return all(left[0] == right[0]) && all(left[1] == right[1]);}thread bool operator!=(const float2x4 left, const float2x4 right) {return !(left == right);}thread float2x3& operator*=(thread float2x3& left, thread const float2x2& right) {
63    left = left * right;
64    return left;
65}
66bool test_matrix_op_matrix_half_b() {
67    bool ok = true;
68    {
69        const half3x2 splat_4 = half3x2(half2(4.0h, 4.0h), half2(4.0h, 4.0h), half2(4.0h, 4.0h));
70        half3x2 m = half3x2(2.0h);
71        m += splat_4;
72        ok = ok && m == half3x2(half2(6.0h, 4.0h), half2(4.0h, 6.0h), half2(4.0h, 4.0h));
73        m = half3x2(2.0h);
74        m -= splat_4;
75        ok = ok && m == half3x2(half2(-2.0h, -4.0h), half2(-4.0h, -2.0h), half2(-4.0h, -4.0h));
76        m = half3x2(2.0h);
77        m /= splat_4;
78        ok = ok && m == half3x2(0.5h);
79    }
80    {
81        const half2x3 splat_4 = half2x3(half3(4.0h, 4.0h, 4.0h), half3(4.0h, 4.0h, 4.0h));
82        half2x3 m = splat_4;
83        m += half2x3(2.0h);
84        ok = ok && m == half2x3(half3(6.0h, 4.0h, 4.0h), half3(4.0h, 6.0h, 4.0h));
85        m = splat_4;
86        m -= half2x3(2.0h);
87        ok = ok && m == half2x3(half3(2.0h, 4.0h, 4.0h), half3(4.0h, 2.0h, 4.0h));
88        m = splat_4;
89        m /= half2x3(half3(2.0h, 2.0h, 2.0h), half3(2.0h, 2.0h, 2.0h));
90        ok = ok && m == half2x3(half3(2.0h, 2.0h, 2.0h), half3(2.0h, 2.0h, 2.0h));
91    }
92    {
93        half4x3 m = half4x3(half3(1.0h, 2.0h, 3.0h), half3(4.0h, 5.0h, 6.0h), half3(7.0h, 8.0h, 9.0h), half3(10.0h, 11.0h, 12.0h));
94        m += half4x3(half3(16.0h, 15.0h, 14.0h), half3(13.0h, 12.0h, 11.0h), half3(10.0h, 9.0h, 8.0h), half3(7.0h, 6.0h, 5.0h));
95        ok = ok && m == half4x3(half3(17.0h, 17.0h, 17.0h), half3(17.0h, 17.0h, 17.0h), half3(17.0h, 17.0h, 17.0h), half3(17.0h, 17.0h, 17.0h));
96    }
97    {
98        half4x2 m = half4x2(half2(10.0h, 20.0h), half2(30.0h, 40.0h), half2(50.0h, 60.0h), half2(70.0h, 80.0h));
99        m -= half4x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h), half2(5.0h, 6.0h), half2(7.0h, 8.0h));
100        ok = ok && m == half4x2(half2(9.0h, 18.0h), half2(27.0h, 36.0h), half2(45.0h, 54.0h), half2(63.0h, 72.0h));
101    }
102    {
103        half2x4 m = half2x4(half4(10.0h, 20.0h, 30.0h, 40.0h), half4(10.0h, 20.0h, 30.0h, 40.0h));
104        m /= half2x4(half4(10.0h, 10.0h, 10.0h, 10.0h), half4(5.0h, 5.0h, 5.0h, 5.0h));
105        ok = ok && m == half2x4(half4(1.0h, 2.0h, 3.0h, 4.0h), half4(2.0h, 4.0h, 6.0h, 8.0h));
106    }
107    {
108        half2x3 m = half2x3(half3(7.0h, 9.0h, 11.0h), half3(8.0h, 10.0h, 12.0h));
109        m *= half2x2(half2(1.0h, 4.0h), half2(2.0h, 5.0h));
110        ok = ok && m == half2x3(half3(39.0h, 49.0h, 59.0h), half3(54.0h, 68.0h, 82.0h));
111    }
112    return ok;
113}
114fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
115    Outputs _out;
116    (void)_out;
117    bool _0_ok = true;
118    {
119        const float3x2 _1_splat_4 = float3x2(float2(4.0, 4.0), float2(4.0, 4.0), float2(4.0, 4.0));
120        float3x2 _2_m = float3x2(2.0);
121        _2_m += _1_splat_4;
122        _0_ok = _0_ok && _2_m == float3x2(float2(6.0, 4.0), float2(4.0, 6.0), float2(4.0, 4.0));
123        _2_m = float3x2(2.0);
124        _2_m -= _1_splat_4;
125        _0_ok = _0_ok && _2_m == float3x2(float2(-2.0, -4.0), float2(-4.0, -2.0), float2(-4.0, -4.0));
126        _2_m = float3x2(2.0);
127        _2_m /= _1_splat_4;
128        _0_ok = _0_ok && _2_m == float3x2(0.5);
129    }
130    {
131        const float2x3 _3_splat_4 = float2x3(float3(4.0, 4.0, 4.0), float3(4.0, 4.0, 4.0));
132        float2x3 _4_m = _3_splat_4;
133        _4_m += float2x3(2.0);
134        _0_ok = _0_ok && _4_m == float2x3(float3(6.0, 4.0, 4.0), float3(4.0, 6.0, 4.0));
135        _4_m = _3_splat_4;
136        _4_m -= float2x3(2.0);
137        _0_ok = _0_ok && _4_m == float2x3(float3(2.0, 4.0, 4.0), float3(4.0, 2.0, 4.0));
138        _4_m = _3_splat_4;
139        _4_m /= float2x3(float3(2.0, 2.0, 2.0), float3(2.0, 2.0, 2.0));
140        _0_ok = _0_ok && _4_m == float2x3(float3(2.0, 2.0, 2.0), float3(2.0, 2.0, 2.0));
141    }
142    {
143        float4x3 _5_m = float4x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0), float3(7.0, 8.0, 9.0), float3(10.0, 11.0, 12.0));
144        _5_m += float4x3(float3(16.0, 15.0, 14.0), float3(13.0, 12.0, 11.0), float3(10.0, 9.0, 8.0), float3(7.0, 6.0, 5.0));
145        _0_ok = _0_ok && _5_m == float4x3(float3(17.0, 17.0, 17.0), float3(17.0, 17.0, 17.0), float3(17.0, 17.0, 17.0), float3(17.0, 17.0, 17.0));
146    }
147    {
148        float4x2 _6_m = float4x2(float2(10.0, 20.0), float2(30.0, 40.0), float2(50.0, 60.0), float2(70.0, 80.0));
149        _6_m -= float4x2(float2(1.0, 2.0), float2(3.0, 4.0), float2(5.0, 6.0), float2(7.0, 8.0));
150        _0_ok = _0_ok && _6_m == float4x2(float2(9.0, 18.0), float2(27.0, 36.0), float2(45.0, 54.0), float2(63.0, 72.0));
151    }
152    {
153        float2x4 _7_m = float2x4(float4(10.0, 20.0, 30.0, 40.0), float4(10.0, 20.0, 30.0, 40.0));
154        _7_m /= float2x4(float4(10.0, 10.0, 10.0, 10.0), float4(5.0, 5.0, 5.0, 5.0));
155        _0_ok = _0_ok && _7_m == float2x4(float4(1.0, 2.0, 3.0, 4.0), float4(2.0, 4.0, 6.0, 8.0));
156    }
157    {
158        float2x3 _8_m = float2x3(float3(7.0, 9.0, 11.0), float3(8.0, 10.0, 12.0));
159        _8_m *= float2x2(float2(1.0, 4.0), float2(2.0, 5.0));
160        _0_ok = _0_ok && _8_m == float2x3(float3(39.0, 49.0, 59.0), float3(54.0, 68.0, 82.0));
161    }
162    _out.sk_FragColor = _0_ok && test_matrix_op_matrix_half_b() ? _uniforms.colorGreen : _uniforms.colorRed;
163    return _out;
164}
165