• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1static float4 sk_FragColor;
2
3struct SPIRV_Cross_Output
4{
5    float4 sk_FragColor : SV_Target0;
6};
7
8void frag_main()
9{
10    sk_FragColor = 0.0f.xxxx;
11}
12
13SPIRV_Cross_Output main()
14{
15    frag_main();
16    SPIRV_Cross_Output stage_output;
17    stage_output.sk_FragColor = sk_FragColor;
18    return stage_output;
19}
20