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1static float4 sk_FragColor;
2
3struct SPIRV_Cross_Output
4{
5    float4 sk_FragColor : SV_Target0;
6};
7
8float4 main(float2 _18)
9{
10    float2x2 x = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
11    float2 y = float4(0.0f, 1.0f, 2.0f, 3.0f).xy;
12    return float4(float4(0.0f, 1.0f, 2.0f, 3.0f).xy, 0.0f, 1.0f);
13}
14
15void frag_main()
16{
17    float2 _14 = 0.0f.xx;
18    sk_FragColor = main(_14);
19}
20
21SPIRV_Cross_Output main()
22{
23    frag_main();
24    SPIRV_Cross_Output stage_output;
25    stage_output.sk_FragColor = sk_FragColor;
26    return stage_output;
27}
28